{"author_name":"mcatominey","cat":"LD #22","comments":[{"author_name":"","time":"December 14, 2011 12:42 am","epoch":1323841320,"text":"Awesome. Fantastic to see some libgdx love @ ludum dare!","spam":"N"}],"epoch":1323819600,"likes":1,"metadata":{"p_key":"62868","p_author":"mcatominey","p_authorkey":"5183","p_urlkey":"98641","p_title":"I\u2019m in","p_cat":"LD #22","p_event":"LD22","p_time":"1323819600","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"5183","us_name":"mcatominey","us_username":"mcatominey","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Hopefully this will be a better effort than last year and maybe I&#8217;ll throw out an android version aswell!<\/p>\n <p>I&#8217;m using&#8230;<\/p>\n <p>Java (using the libGdx framework)<br \/>\n Eclipse (of course)<br \/>\n Paint.net for graphics<br \/>\n Possibly tiledQt (if it gets that far!)<br \/>\n Bfxr or sfxr for sound effects<\/p>","time":"December 13th, 2011 6:40 pm","title":"I\u2019m in"}