{"author_name":"DataRogue","cat":"LD #22","comments":[{"author_name":"","time":"December 13, 2011 12:18 pm","epoch":1323796680,"text":"the main requirement is that the basecode is linked online somewhere before the contest starts, so theoretically no one has an unfair advantage by using a personal basecode because anyone else could use it.","spam":"N"}],"epoch":1323794640,"likes":0,"metadata":{"p_key":"62895","p_author":"DataRogue","p_authorkey":"507112","p_urlkey":"98668","p_title":"Code Library\/Base Code?","p_cat":"LD #22","p_event":"LD22","p_time":"1323794640","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"507112","us_name":"DataRogue","us_username":"DataRogue","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Hey, I&#8217;m fairly new to programming as a whole and I was wondering to what exactly qualifies as &#8220;base code&#8221; or a &#8220;Code Library&#8221;? I&#8217;m aware of the obvious ones that are available publicly such as Flixel, Box2D, ect. I&#8217;m more concerned about the personal libraries. For example, would an A* pathfinding system qualify as either of those?<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/code-library\/\" rel=\"tag\">Code Library<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/help\/\" rel=\"tag\">help<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/new\/\" rel=\"tag\">New<\/a><\/p>","time":"December 13th, 2011 11:44 am","title":"Code Library\/Base Code?"}