Why not?

I think I will give this a try.

For Programming:

I will use VS2010 (C++), and SFML (OpenGL).

I may or may not (depending on the theme) use Box2D, Lua, GLEW, AssImp (asset importer), LibNoise

I will probably use the game engine I have designed for one of my previous games, which includes:

Math, Quad Tree Scene Graph, 2D Dynamic Soft Shadows, Entity and Game State systems, Path Finding (A*), and Animation system, and other base code

For art (graphics): Flash, Photoshop, MS Paint

For art (sound): Audacity, Wolfram Tones