{"author_name":"AzP","cat":"LD #22","comments":[],"epoch":1323697560,"likes":1,"metadata":{"p_key":"62953","p_author":"AzP","p_authorkey":"7713","p_urlkey":"98726","p_title":"I think it\u2019s about time to do this","p_cat":"LD #22","p_event":"LD22","p_time":"1323697560","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7713","us_name":"AzP","us_username":"AzP","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I&#8217;ve done some very minor game development from my own little desk. It was several years ago since last I wrote a line of code for it (<a title=\"Subspace Battle\" href=\"http:\/\/subspacebattle.sf.net\">Subspace Battle<\/a>) and that definitely took me more than 48 hours to throw together. But I&#8217;m really anxious to try something new, and Ludum Dare is the perfect chance!<\/p>\n <p>Whatever it is I&#8217;m doing, it&#8217;s going to be using Free software-tools, for instance Vim, Blender and Gimp and I&#8217;ll be developing on GNU\/Linux. I&#8217;m not sure about graphics\/game engine, but I&#8217;m deciding between Ogre3D, Irrlicht or just SDL. My previous game was done in Irrlicht, and I really think that is what will convince me into using it again. Audio is probably handled either through the content generator I&#8217;ve seen people talk about here at Ludum Dare, or fiddling around in Ardour.<\/p>\n <p>I have no idea how this will end, but it&#8217;s worth a try!<\/p>","time":"December 12th, 2011 8:46 am","title":"I think it\u2019s about time to do this"}