{"author_name":"NeiloGD","cat":"LD #22","comments":[],"epoch":1323656100,"likes":0,"metadata":{"p_key":"62972","p_author":"NeiloGD","p_authorkey":"1154","p_urlkey":"98745","p_title":"I\u2019m in, of course :)","p_cat":"LD #22","p_event":"LD22","p_time":"1323656100","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1154","us_name":"NeiloGD","us_username":"neilo","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>That time of year has came around once again, where I have an excuse to lock myself in my bedroom, and do nothing but code, eat, and make &#8220;art&#8221;! I was planning on using C# this time round (https:\/\/github.com\/neilogd\/PsybrusSharp being the WIP C# port of my engine), but since I am lacking time with Christmas being around the corner, and less than a week till LD I&#8217;ll be sticking with my C++ engine, Psybrus (https:\/\/github.com\/neilogd\/Psybrus). However the game will be written in all C++ this time, as since last LD I&#8217;ve stripped the GameMonkey support from my engine. Back to basics for me! I&#8217;ve got my Windows development machine setup for testing my own, and rating other entries too, instead of relying on my VM.<\/p>\n <p>Tools I will probably be using:<\/p>\n <p>&#8211; Visual Studio 2008 &amp;\u00a0Xcode 4 for codes.<br \/>\n &#8211; Sublime Text 2 for general text editery.<br \/>\n &#8211; \u00a0The GIMP &amp; Blender for artistry.<br \/>\n &#8211; Renoise, Audacity &amp; bfxr for soundness.<br \/>\n &#8211; Screen Ninja for timelapsing (if it doesn&#8217;t decide to crash this time).<\/p>\n <p>Really looking forward to the weekend, and best of luck to all!<\/p>","time":"December 11th, 2011 9:15 pm","title":"I\u2019m in, of course :)"}