I’ll play
This will be my 8th LD competition, and I’m looking forward to it as always.
Current thoughts on this compo: Depending on the theme, I’m thinking of trying to use simple shapes where possible and keeping any modeling I do in Blender as simple as I can. This I hope should give me more time to work more on actual gameplay and non-graphic content.
Tools:
Engine: Unity3d
Audio: Audacity
Graphics: Paint .NET and The GIMP
Screen Capture: Chronolapse
3d Modeling: Blender