I’ll play

This will be my 8th LD competition, and I’m looking forward to it as always.

Current thoughts on this compo: Depending on the theme, I’m thinking of trying to use simple shapes where possible and keeping any modeling I do in Blender as simple as I can.  This I hope should give me more time to work more on actual gameplay and non-graphic content.

Tools:

Engine: Unity3d

Audio: Audacity

Graphics: Paint .NET and The GIMP

Screen Capture: Chronolapse

3d Modeling: Blender

My script collection