I’m in a second time.
Hi, this will be the second time I’ve participated in Ludum Dare. My last project was a 2D platformer in pygame that was never finished. I have significant doubts that this attempt will be more successful. Firstly, it’s occurring in the middle of finals, and I may be forced to give up so that I can pass my classes. Secondly, I will be using clojure, a language that I am less experienced in than python (I have a lot of experience in common lisp, so I’m not completely new to it.)
On the other hand, I learned a lot from my first attempt about what is and is not a viable idea for a 48-hour game jam, as well as general good practices for actually completing a game in such a short time frame. So maybe I’ll be able to make something pretty cool after all. My main goal with this jam is to experiment with the capabilities of clojure for game development. Here’s what I’ll be using:
- Clojure for all the code. It runs on the JVM, which means it’s cross platform and has access to a large volume of existing libraries.
- Git and GitHub for a repository. I’ll be updating frequently so everyone can see the progression
- Either Penumbra or Slick2D as a game engine. I’ll be experimenting with both during the next week to see which is a better option.
- Photoshop for all graphics.
- Audiotool and my guitar for all music.
- sfxr for any other sound effects.
Well that’s all. Good luck to everyone else who is participating.