{"author_name":"robashton","cat":"LD #22","comments":[],"epoch":1323559500,"likes":3,"metadata":{"p_key":"63046","p_author":"robashton","p_authorkey":"7112","p_urlkey":"98819","p_title":"Warm-up progress so far","p_cat":"LD #22","p_event":"LD22","p_time":"1323559500","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"7112","us_name":"robashton","us_username":"robashton","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I didn&#8217;t get started until about 18:00 today, so it doesn&#8217;t upset me too much that I haven&#8217;t gotten as far as I&#8217;d like.<\/p>\n <p>I didn&#8217;t bother with a theme, other than &#8220;draw the first thing that comes to mind and build a game with it&#8221;, I drew a jumbo jet so I decided to fly with it.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/10\/warm-up-progress-so-far\/ld48_practise_2\/\" rel=\"attachment wp-att-80383\"><img class=\"aligncenter size-large wp-image-80383\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/ld48_practise_2-550x411.png\" alt=\"\" width=\"550\" height=\"411\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/ld48_practise_2-300x224.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/ld48_practise_2-550x411.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/ld48_practise_2.png 1040w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>This is written with vanilla HTML5 Canvas and Javascript, although I&#8217;m building up some common libs that I&#8217;ll release as OSS next week and probably consume in the actual challenge if nobody minds too much.<\/p>\n <p>The aim of this game is to fly the aircraft around using the mouse (or touch I guess), it has some vague physics (so stalling when you get high etc) and collect the stars while avoiding the pigeons.<\/p>\n <p>Well that&#8217;s the plan anyway, it&#8217;s 2AM and the physics are ropy and I&#8217;m not yet collecting any stars and there are no pigeons. I feel I should throw all the game mechanics in and deal with polishing the physics and graphics tomorrow. I&#8217;ve learned a few things with this exercise already that I&#8217;ll be using in the real deal next weekend &#8211; chiefly:<\/p>\n <ul>\n <li>Get all the game-play in by the end of Saturday night<\/li>\n <li>Spend Sunday polishing<\/li>\n <li>Don&#8217;t spend Friday and Saturday polishing<\/li>\n <li>Buy food before beginning, and get some sleep the week before &#8211; not starting until 18:00 will be dumb \ud83d\ude09<\/li>\n <\/ul>\n <div>Hopefully reporting in tomorrow with a complete game, hopefully.<\/div>\n <p>&nbsp;<\/p>","time":"December 10th, 2011 6:25 pm","title":"Warm-up progress so far"}