{"author_name":"Erik McClure","cat":"LD #22","comments":[],"epoch":1323448680,"likes":0,"metadata":{"p_key":"63099","p_author":"Erik McClure","p_authorkey":"4875","p_urlkey":"98872","p_title":"Participating in LD22","p_cat":"LD #22","p_event":"LD22","p_time":"1323448680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4875","us_name":"Erik McClure","us_username":"blackhole","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I&#8217;m going to be participating in the LD #22 Compo using the following code libraries:<\/p>\n <ul>\n <li><a href=\"http:\/\/code.google.com\/p\/bss-util\/\">bss_util<\/a> &#8211; Utilities library with various high performance structures.<\/li>\n <li><a href=\"http:\/\/sourceforge.net\/projects\/tinyoal\/\">TinyOAL<\/a> \u2013 Simple, easy to use sound library.<\/li>\n <li>PlaneShader \u2013 2D graphics engine<\/li>\n <li>TeV Engine &#8211; 2D Game Engine using PlaneShader, TinyOAL and Box2D<\/li>\n <\/ul>\n <p>Builds of PlaneShader and TeV Engine are available upon request. However, TeV Engine is still unstable and in development so it&#8217;s likely to be of limited use.<\/p>","time":"December 9th, 2011 11:38 am","title":"Participating in LD22"}