{"author_name":"Per","cat":"LD #22","comments":[],"epoch":1323427740,"likes":1,"metadata":{"p_key":"63109","p_author":"Per","p_authorkey":"6781","p_urlkey":"98882","p_title":"My starting code library","p_cat":"LD #22","p_event":"LD22","p_time":"1323427740","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"6781","us_name":"Per","us_username":"krasse","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I understand from the rules that you can start out with some personal code libraries as long as you make them freely available before the event.<\/p>\n <p>I make own starting kit <a href=\"http:\/\/www.springworldgames.com\/ld22\/ld22stuff.zip\">available here<\/a> which contains a basic HTML5 game setup with canvas, game loop, sound\/image loaders and other utility code for math etc. The starting kit also contains some Java code for creating a custom grid-based level editor with several layers and properties that can save levels in both XML and JSON. It doesn&#8217;t support properties yet but I might add that during LD22. There is also an Ant distribution script that concats all the code and minifies it.<\/p>\n <p>Bye!<\/p>","time":"December 9th, 2011 5:49 am","title":"My starting code library"}