{"author_name":"code_glitch","cat":"LD #22","comments":[],"epoch":1323367380,"likes":0,"metadata":{"p_key":"63132","p_author":"code_glitch","p_authorkey":"4203","p_urlkey":"98910","p_title":"Prometheus \u2013 infamity","p_cat":"LD #22","p_event":"LD22","p_time":"1323367380","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4203","us_name":"code_glitch","us_username":"code_glitch","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Yes its mentioned yet again &#8211; anyone whom previously had a crack at building\/running my games has always had trouble with the little library of mine: unmet dependencies, instability, high memory usage&#8230; The lot basically. But no more &#8211; LD22 is the third Ludum Dare this will be in and for those already agonizing over the prospect fret not: I&#8217;ve done a 95% re-write job. Thats a 45% lower memory footprint &#8211; zero, nicht, niet, yada, rien, null, nil, rei third perty dependencies &#8211; a 40% decrease in executeably size, direct interfacing with X11\/WINAPI (although to be fair WINAPI support is still being written) as well as a 35% lower cpu usage for general rendering making it much more GPU limited.<\/p>\n <p>TMX, PNG and TGA support remains key, the OpenAL implementation is now finally steaming ahead so oggs may come with my next entry <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> and the particle engine is being re-written for much more oompf. A simple data record storage solution is done so no more folders full of config files (expect the one telling the app how to load\/where to find the db). Nice.<\/p>\n <p>And for the compilation? No more releases for X64 mint\/ubuntu &#8211; its all going to be X86 code for windows &amp; ubuntu for every release thanks to a few VMs. Finally &#8211; a game library that works.<\/p>\n <p>Looks like it took 2 LDs and a few thousand lines of re-writes to get this all working, but now get your CPU&#8217;s and OpenGL cards at the ready!<\/p>","time":"December 8th, 2011 1:03 pm","title":"Prometheus \u2013 infamity"}