{"author_name":"Haversack","cat":"LD #22","comments":[{"author_name":"theluker","time":"December 8, 2011 1:01 pm","epoch":1323367260,"text":"You&#8217;ll get it man and yes we&#8217;re gonna make an awesome combo!!","spam":"N"}],"epoch":1323364020,"likes":0,"metadata":{"p_key":"63136","p_author":"Haversack","p_authorkey":"3208","p_urlkey":"98914","p_title":"I\u2019m in","p_cat":"LD #22","p_event":"LD22","p_time":"1323364020","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"3208","us_name":"Haversack","us_username":"haversack","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>My last game for LD21 really wasn&#8217;t much of a game at all. My goal is to do much more this time.<\/p>\n <p>With a little more experience under my belt, \u00a0and one absolutely horrific time programming a lighting system in Flashpunk for a school project, I feel that my familiarity with Flash game engine packages has improved drastically.<\/p>\n <p>Also I may be going for the Jam instead of the compo as my co-worker @<a href=\"https:\/\/twitter.com\/#!\/mrlukewakefield\">mrlukewakefield<\/a>\u00a0wants to join me. So depending him is weather or not I do the jam or the compo.<\/p>\n <p>Planned Tools:<\/p>\n <ul>\n <li>Actionscript3 (Language)<\/li>\n <li>FlashDevelop (IDE)<\/li>\n <li>Flashpunk (Engine)<\/li>\n <li>OGMO (Awesome level editor)<\/li>\n <li>Notepad++(just in case)<\/li>\n <li>Paint.net, maybe Inkscape for vector (Graphics)<\/li>\n <li>\u00a0SFXr (Sound) I have found like 4 or 5 different versions of this thing since last LD.<\/li>\n <li>LMMS (music)<\/li>\n <li>Audacity (last time I recorded myself banging a pan and saying\/singing &#8220;do do do&#8221; in some amalgam of a action chase melody)<\/li>\n <\/ul>\n <div>Cheers to all you fellow LD22 participants.<\/div>","time":"December 8th, 2011 12:07 pm","title":"I\u2019m in"}