Welp.
I’m in, probably, but I’m not going to be able to submit my usual level of terrible game. I’ll be interviewing in Washington Friday, which means WOO PLANE RIDE.
To be fair I could have picked any time when I was scheduling this, but I totally forgot LD was that week. I can only blame myself for this terrible predicament.
So with that in mind, I’ll likely be at the interview, or just getting back to my hotel when the theme is announced (Timezones, woo). Then I’ll be on a plane from 6am sat till 3:30 (Timezones, woo), so I’ll get back and likely pass out from jetlag, giving me the plane ride to sketch out a prototype (for as long as the battery on my laptop lasts) and whatever productivity I can squeeze out of my worn out husk of a sleep deprived body Saturday night/Sunday.
In keeping with tradition, I’ll be developing with:
- Language: C#
- Engine/libs: Flat Red Ball (XNA/.NET4)
- Art (lol): GIMP, Graphicsgale
- Sound: bfxr/burnstudio audiotool/audacity