{"author_name":"callidus","cat":"LD #22","comments":[],"epoch":1323153780,"likes":0,"metadata":{"p_key":"63211","p_author":"callidus","p_authorkey":"846","p_urlkey":"98989","p_title":"Im In","p_cat":"LD #22","p_event":"LD22","p_time":"1323153780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"846","us_name":"callidus","us_username":"callidus","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>LD48 comes round again, and I am In.<\/p>\n <p>This will be my third LD. Each time I enter\u00a0something\u00a0like this I try to use it as a vehicle to improve some specific\u00a0aspect\u00a0of my game dev skill set, last time it was 2D art, this time it will be audio. As well as having a specific feature focus I&#8217;m going to try and concentrate on making a &#8220;game&#8221; this is actually harder for me then it perhaps should be, as a programmer by profession I tend to find myself getting lost in the mechanisms of my code base and loosing sight of what I&#8217;m actually trying to make. To try and combat this I will be using my code base from the last LD as a starting point for this one. Shock! yes I feel like its cheating too, but the engine rules allow for opensource engine code to be used and although I feel a little dirty doing it, this should help focus me more on the game and less on the code.<\/p>\n <p>Anyway, like last time I will be using HTML5 and developing on Linux using standard tools for the platform ( GIMP, MyPaint, Geany \u00a0IDE, Chrome web browser ) as part of my focus on sound I will be trying out a bunch of audio editor\/creation software that I will review after the contest. The link to my code base will be placed here as soon as I have setup the github repo.<\/p>\n <p>Good Luck LD&#8217;ers!<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"December 6th, 2011 1:43 am","title":"Im In"}