{"author_name":"Alebasco","cat":"MiniLD","comments":[],"epoch":1320562680,"likes":1,"metadata":{"p_key":"63314","p_author":"Alebasco","p_authorkey":"6992","p_urlkey":"99092","p_title":"18 hours remain \u2013 2D Tile RPG","p_cat":"MiniLD","p_event":"LD21","p_time":"1320562680","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"6992","us_name":"Alebasco","us_username":"alebasco","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<div id=\"attachment_77510\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/11\/06\/18-hours-remain-2d-tile-rpg\/screenshot2-49\/\" rel=\"attachment wp-att-77510\"><img class=\"size-medium wp-image-77510\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/11\/screenShot2-300x225.png\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/11\/screenShot2-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/11\/screenShot2-550x413.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Its a hill.<\/p><\/div>\n <p>&nbsp;<\/p>\n <p>Second post. Please excuse the art, I am soloing this MiniLD and I am a programmer, not an artist!<\/p>\n <p>So this is my first time creating a tile based game, it is looking like it will be more of an engine than an actual game, but I like how the engine part of it is coming out&#8230; All of the map data COULD be\u00a0procedurally\u00a0generated, although after the\u00a0competition\u00a0I intend to continue working on the game, and have maps generate off of premade files&#8230; The combat is sort of Rock &#8211; Paper &#8211; Scissors style, but with stats involved. Basically, if you attack an enemy, and the enemy defends, the damage is reduced\u00a0severely, and it has a chance to stun you. The third option is currently named taunt, and it beats defend, but does even less damage. Attack beats taunt, but doesn&#8217;t have a chance to stun, as it does the most damage anyway. The game uses adaptation in two ways; the character <em>adapts<\/em>\u00a0 by leveling according to the way that you played it, and each enemy type favors certain choices, so you <em>adapt<\/em> your combat choices to which enemy you are\u00a0fighting.<\/p>","time":"November 6th, 2011 1:58 am","title":"18 hours remain \u2013 2D Tile RPG"}