MiniLD #30 – Update on Project Cyborg

Now I have a Menu Screen.

AWESOME.

And an about screen.

DOUBLE AWESOME.

AND a simple particle system for when the cyborg knocks over buildings.

OVER 9000 AWESOME.

So far, I’m not sure how long I have spent on this, but maybe all-in-all, about 3-5 hours of coding. I’m pretty happy with how it is turning out, now I just need my friend to draw some textures for the different objects (or I could if I have the time).

So yeah.

The first ever game I have made.

Made especially for Ludum Dare.

I won’t be pasting the source code, but I will eventually (around Janurary/Feb when I get my mac back from school) I will purchase the Corona SDK Subscription, and the Apple Developers pack, and actually test this on a device, make changes, then send to the App Store.

I will be sure to update you guys on the news on this game, because I am sure I will want to finish this game. (I think I might even enter the next LD in December).

And time for a quick pic: