{"author_name":"OPifexEntertainment","cat":"October Challenge 2011","comments":[],"epoch":1319505060,"likes":0,"metadata":{"p_key":"63372","p_author":"OPifexEntertainment","p_authorkey":"6877","p_urlkey":"99150","p_title":"Hooray for XNA!","p_cat":"October Challenge 2011","p_event":"LD21","p_time":"1319505060","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"6877","us_name":"OPifexEntertainment","us_username":"opifexentertainment","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p><strong><strong><img style=\"float: left\" align=\"left\" src=\"http:\/\/www.opifexentertainment.com\/logolargetrans.png\" width=\"234\" height=\"109\" \/><\/strong><\/strong>ran into some major snares this past week.&#160; Our animation system was all sorts of wonky\u2026 and unfortunately too many hours were spent trying to fix it.&#160; However, as we\u2019ve committed ourselves to the Ludum Dare October Challenge, we\u2019re going to take another step \u201cback\u201d in order to speed up development time.&#160; Our top developers are experienced with the XNA platform, so we decided to use XNA 4.0 in order to side-step our model and animation loading issues.&#160;&#160; While we are not proud of this, our code monkeys already have an XNA engine up and running, including 3D sound, animation, and custom shaders.&#160; So, all things considered, yay for XNA!<img style=\"margin: 15px 5px 15px 25px;float: right\" align=\"right\" src=\"http:\/\/www.opifexentertainment.com\/Splat!.png\" width=\"287\" height=\"192\" \/><\/p>\n <p>We\u2019ve made some progress on our art assets as well.&#160; We have two musical scores written, one for in-game and one for the menu.&#160; We have our blob-man model fully animated, and (using previous game code) randomly generated planets for our blob man to run around on.&#160; Finally, we\u2019ve got this awesome logo for Splat!<\/p>\n <p>As Halloween ticks ever closer, we wish everyone the best of luck!&#160; The OPifex team is certainly going to need it this week <img style=\"border-bottom-style: none;border-right-style: none;border-top-style: none;border-left-style: none\" class=\"wlEmoticon wlEmoticon-smile\" alt=\"Smile\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/10\/wlEmoticon-smile.png\" \/><\/p>","time":"October 24th, 2011 8:11 pm","title":"Hooray for XNA!"}