{"author_name":"Greltam","cat":"October Challenge 2011","comments":[{"author_name":"digital_sorceress","time":"October 20, 2011 4:41 am","epoch":1319103660,"text":"The way the blocks don&#8217;t line up looks consistent across rows and columns,  so is probably due to game coordinates and screen coordinates not lining up.<br \/>\n If the window can be resized, there will be problems with pixel graphics not being drawn in the right place.","spam":"N"}],"epoch":1319067960,"likes":0,"metadata":{"p_key":"63386","p_author":"Greltam","p_authorkey":"0","p_urlkey":"99164","p_title":"Petris Update","p_cat":"October Challenge 2011","p_event":"LD21","p_time":"1319067960","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I&#8217;m currently trying to get Indievania to host my game, <a title=\"Petris on Indievania\" href=\"http:\/\/beta.indievania.com\/games\/Petris\" target=\"_blank\">Petris<\/a>. Over the last week\u00a0I&#8217;ve implemented Marathon, Timed, and a 20 Line mode for Petris. Also the ability to save scores to a text file. Here&#8217;s the title and game screen:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/10\/19\/petris-update\/petristitlescreen\/\" rel=\"attachment wp-att-76508\"><img class=\"alignnone size-medium wp-image-76508\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/10\/PetrisTitleScreen-300x234.jpg\" alt=\"PetrisTitleScreen\" width=\"300\" height=\"234\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/10\/PetrisTitleScreen-300x234.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/10\/PetrisTitleScreen-550x430.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/10\/PetrisTitleScreen.jpg 816w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/10\/19\/petris-update\/petrisgamescreen\/\" rel=\"attachment wp-att-76509\"><img class=\"alignnone size-medium wp-image-76509\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/10\/PetrisGameScreen-300x234.png\" alt=\"PetrisGameScreen\" width=\"300\" height=\"234\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/10\/PetrisGameScreen-300x234.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/10\/PetrisGameScreen-550x430.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/10\/PetrisGameScreen.png 816w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p><strong>Issues<\/strong>: I&#8217;ve got two things I&#8217;m worried about. 1-The blocks while playing the game don&#8217;t line up perfectly. 2-I use Java&#8217;s graphics to draw text, which makes it not look the greatest&#8230;<\/p>\n <p><strong>Goals<\/strong>: I plan on fixing the block issue in the near future, and try to learn bitmap text drawing. Also, maybe flesh out the bg music(wrote it myself). It&#8217;s 2 short parts that play over and over and might make other people go crazy. If people want the ability to switch polyominoe sets, I&#8217;ll try that too.<\/p>","time":"October 19th, 2011 6:46 pm","title":"Petris Update"}