{"author_name":"Olofson","cat":"October Challenge 2011","comments":[{"author_name":"onefineline","time":"October 8, 2011 12:59 pm","epoch":1318096740,"text":"Hahaha, I have no idea what your game is, but your pics are very cool!","spam":"N"},{"author_name":"","time":"October 9, 2011 12:36 pm","epoch":1318181760,"text":"Thanks! Well, there are obviously massive explosions! What more does one need? ;-D","spam":"N"},{"author_name":"onefineline","time":"October 9, 2011 9:08 pm","epoch":1318212480,"text":"Haha, my thought exactly.","spam":"N"},{"author_name":"digital_sorceress","time":"October 10, 2011 5:02 am","epoch":1318240920,"text":"I remember playing Kobo Deluxe a couple of years ago, when you mentioned it on indiegamer forums. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> Your new project sounds interesting. The terrain looks wonderful. but I&#8217;m a bit concerned seeing all these explosion graphics. :\/","spam":"N"}],"epoch":1317951000,"likes":2,"metadata":{"p_key":"63432","p_author":"Olofson","p_authorkey":"2901","p_urlkey":"99210","p_title":"Kobo II: Second try!","p_cat":"October Challenge 2011","p_event":"LD21","p_time":"1317951000","p_likes":"2","p_comments":"4","p_status":"UPD5","us_key":"2901","us_name":"Olofson","us_username":"olofson","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<blockquote><p>Yep, Ludum Dare is running the October Challenge again \u2013 and I\u2019m in, of course! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>As some of you might remember, Kobo II begun life in last year\u2019s October Challenge. The plan was to start really small, with little more than placeholder graphics and basic game logic, especially considering that I would use my own language EEL, which didn\u2019t even have an OpenGL binding at the time.<\/p>\n <p>[&#8230;]\n <\/p><\/blockquote>\n <p><a href=\"http:\/\/olofsonarcade.com\/2011\/10\/07\/that-time-of-year-again\/\" title=\"That time of year again!\">Full story<\/a>.<\/p>\n <p>Last year: Scripting engine with no OpenGL binding.<\/p>\n <p>Now: The below + physics, GUI, sound engine etc. Somewhat better chances of coming up with something playable, I guess&#8230; \ud83d\ude09<\/p>\n <p><img src=\"http:\/\/olofsonarcade.com\/wp-content\/uploads\/2011\/08\/massiveexplos-640x480.png\" alt=\"Massive explosions\" \/><\/p>\n <p><em><strong>David<\/strong><\/em><\/p>","time":"October 6th, 2011 8:30 pm","title":"Kobo II: Second try!"}