{"author_name":"jonbro","cat":"October Challenge 2011","comments":[],"epoch":1317542520,"likes":0,"metadata":{"p_key":"63456","p_author":"jonbro","p_authorkey":"1187","p_urlkey":"99237","p_title":"statement of intent, branfort","p_cat":"October Challenge 2011","p_event":"LD21","p_time":"1317542520","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1187","us_name":"jonbro","us_username":"jonbro","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Hey folks&#8230; This is me throwing down the\u00a0gauntlet\u00a0on the october challenge. I did it last year, and made some good money, so why not do another round and see what I can come up with.<\/p>\n <p>I have been working on a sequel to the <a href=\"http:\/\/www.ludumdare.com\/compo\/2010\/09\/25\/night-one-of-development\/\">project that I did last year<\/a>, but not that hard. This year, I am doing a brainfuck interpreter for iphone, with 2 new opcodes that allow for waiting for a timing sync and playing a note on a synthesizer. I got the interpreter working pretty quick, and did a crappy interface for it and a really basic synth back in june. <a href=\"http:\/\/www.youtube.com\/watch?v=yWpMOQGlL9s\">You can see a video of that version of it here<\/a>. After I finished that, I realized that it would need a ton more work and shelved it while my real job took off.<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"http:\/\/www.youtube.com\/embed\/yWpMOQGlL9s?fs=1&#038;feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>I came back to it yesterday, and overhauled the graphics engine with a nice new sheen of vectory goodness:<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/p.twimg.com\/Aar8oxOCAAA0Gqb.jpg:large\" alt=\"\" width=\"744\" height=\"396\" \/><\/p>\n <p>I also started work on expanding it from a single interpreter, to 8 interpreters so that you can get a few different instances running at once with different synthesizers. I don&#8217;t really want to spend too long on this project, but I think I can jam out the synths in a day or two, and then get the file loading working, and that should be good!<\/p>\n <p>I should mention that this is not a game, more of a music app, but that is where my skills lie, and I think this is closer to completion than any of the games that I did this year. Also I think that it is a bit easier to stand out in the music market than it is in the game market, so that is where I am going.<\/p>","time":"October 2nd, 2011 3:02 am","title":"statement of intent, branfort"}