{"author_name":"ScribblingManiac","cat":"MiniLD","comments":[],"epoch":1316530440,"likes":0,"metadata":{"p_key":"63485","p_author":"ScribblingManiac","p_authorkey":"6643","p_urlkey":"99270","p_title":"This is Blasphemy!","p_cat":"MiniLD","p_event":"LD21","p_time":"1316530440","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"6643","us_name":"ScribblingManiac","us_username":"scribblingmaniac","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>My first Ludum Dare game, Madness, may seem a little cheaply made, but I have reasons why it doesn&#8217;t have power-ups, or enemy intelligence:<br \/>\n I started working on it on Saturday after tea, just after installing openSUSE. I added the basics and implemented lasers. On Sunday I was near to completion when the computer froze and wiped the game (i was editting it when it froze &#8211; thankfully a back-up was made of it on Saturday) &#8211; I had to try and re-implement enemies in an hour, which I did.<br \/>\n However, they deleted themselves after like 3 frames. So then I go on to Monday, which was school, tea, computer 1h, scouts 2+1\/2h, computer 1+1\/2h.<br \/>\n So, that&#8217;s why my entry&#8217;s not so good and not so well-developed as the others.<\/p>\n <p>Tomorrow I&#8217;ll finish off the game&#8217;s lost and won screens and add in more enemies &#8211; I promise!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/2d\/\" rel=\"tag\">2D<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/explanation\/\" rel=\"tag\">explanation<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game\/\" rel=\"tag\">game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/javascript\/\" rel=\"tag\">javascript<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/madness\/\" rel=\"tag\">madness<\/a><\/p>","time":"September 20th, 2011 9:54 am","title":"This is Blasphemy!"}