{"author_name":"henrypenface","cat":"LD #21","comments":[{"author_name":"","time":"September 11, 2011 7:31 pm","epoch":1315787460,"text":"Would you like this post-mortem to show up in indie(Magazine); Issue #15?","spam":"N"},{"author_name":"henrypenface","time":"September 12, 2011 2:26 am","epoch":1315812360,"text":"Wait, I just realised that there is a link in your name, sorry, it&#8217;s way too early for me to be thinking \ud83d\ude1b","spam":"N"}],"epoch":1315728300,"likes":3,"metadata":{"p_key":"63545","p_author":"henrypenface","p_authorkey":"4671","p_urlkey":"99330","p_title":"Escape Lines \u2013 A New Hope (or Postmortem)","p_cat":"LD #21","p_event":"LD21","p_time":"1315728300","p_likes":"3","p_comments":"2","p_status":"UPD5","us_key":"4671","us_name":"henrypenface","us_username":"henrypenface","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Well, voting is almost over and I am going to one of those post mortem things that all the cool kids seem to be doing!<\/p>\n <p><img class=\"alignnone size-medium wp-image-73613 aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/09\/LDPREVIEW1-300x225.png\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/09\/LDPREVIEW1-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/09\/LDPREVIEW1-550x413.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/09\/LDPREVIEW1.png 637w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>Before the final theme was announced I wrote a quick one line idea for each of the final themes of what I was going to do for that theme and then I could flesh it out after to something longer and more &#8230; game like. For escape I had initially decided that I would do a game similar to cannabalt and then maybe add something to it. Given that this was my first Ludum Dare I didn&#8217;t really want to do something that would be over complicated and just end up not finished and deter me from entering again. However as the time came I was discussing with my two chums <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=rate&amp;uid=5623\">DuSTman<\/a> and <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=rate&amp;uid=5019\">Shot<\/a> and I was convinced to try something a little different rather then just clone another game. I was looking through my list of ideas when I saw that my idea for wormholes was: &#8220;A game where in you launch a ship through a series of planets with gravity and try to get into the wormhole&#8221;. 10% space golf, 90% That seen from whitehole the Red Dwarf Episode where Lister plays planet pool. This could easily be changed slightly to fit the theme of Escape! The idea was set!<\/p>\n <p>Now that I had an idea, it was time to start making the game. Given that the start for me was 0300 (Uk represent!) I decided that I would get an idea and maybe a bit of code done then get some sleep. By 0500 the basic ship and (then) planet code was in place. An hour later and I had added a line to the trail of the ship (Hence the name &#8220;Escape Lines&#8221;) and tweaked the random placement of the planets, and giving them different sizes and gravity. I then slept and had Red Dwarf on in the background for more inspiration.<\/p>\n <p>Waking at 0900 after an awesome 3 hours sleep, more code was afoot, and by 10am I had multiple ships able to launch to create some pretty patterns. More tweaks and a lot of slacking later by 1400 I was adding &#8220;graphics&#8221; to the game. Next was the level system, which could have been improved but I did get to at least mention Burnley (The worst place in the UK \ud83d\ude09 ) By 1600 I had started working on the music which was terrible but I hadn&#8217;t made a game with sounds, let alone music before. This lead to the ability to mute the music as it was pretty annoying after a few seconds. The rest of Saturday was spent dicking around with the music and tweaking or adding to the graphics. (And playing the game, I probably enjoyed making patterns too much.)<br \/>\n I slept from 0200 to 1100, repaying some of that sleep debt from the previous night! Most of Sunday was just tweaking and polishing little bits. At the last moment I added bombs which could destroy an enemy ship and then submitted 6 hours early!<\/p>\n <h4>What went well&#8230;<\/h4>\n <p>Considering this was my first games programming competition I was quite happy with it. I went for the mantra of keeping it simple and it payed off I finished a game rather then being too ambitious and burning myself out before the end and rage quitting.<\/p>\n <h4>What didn&#8217;t go so well&#8230;<\/h4>\n <p>I kept it too simple and finished it with time to spare that could have been used to add more features\/improvements but Decided to enter it as is. Oops. I also spent too much time messing with the music which in the end was pretty shoddy.<\/p>\n <h4>Conclusion<\/h4>\n <p><strong>Happy<\/strong> <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> As soon as voting is over I will work some more on a version with tweaks from the feed back received &lt;3<\/p>\n <p>Ps, my entry is <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=rate&amp;uid=4671\">here<\/a><\/p>","time":"September 11th, 2011 3:05 am","title":"Escape Lines \u2013 A New Hope (or Postmortem)"}