Flowcharts: They really work!
For a little project I’m working on, I made a flowchart to help with the design aspect of it. After finishing the flowchart, I realized exactly how important and helpful it is to make one…
A few reasons why flowcharts are good to have in your game.
- You can see how each menu connects to others
- It will allow to decide what to make public and what to make private based on connections
- It shows how the game will flow
- They can look pretty nifty
- It’s something to put in the Bonus Features

- go to www.gliffy.com.
- make a flowchart
- Use the print screen (prt scrn) key on your keyboard
- paste image into image editor of your choice.
- edit as desired
- save file
- your done!
Comments
tcstyle
05. Sep 2011 · 17:08 UTC
Basically you are right but it’s good to start with straight UML. It’s not that difficult and fits 3 of your 5 reasons even better than a general flowchart.