Flowcharts: They really work!

For a little project I’m working on, I made a flowchart to help with the design aspect of it.  After finishing the flowchart, I realized exactly how important and helpful it is to make one…

A few reasons why flowcharts are good to have in your game.

  • You can see how each menu connects to others
  • It will allow to decide what to make public and what to make private based on connections
  • It shows how the game will flow
  • They can look pretty nifty
  • It’s something to put in the Bonus Features :)
Here would be a quick tutorial on making a flow chart, no sign-ups, no software, just you, a website, and an image-editing tool of your choice (even MSPaint works!)
  1.  go to www.gliffy.com.
  2. make a flowchart
  3. Use the print screen (prt scrn) key on your keyboard
  4. paste image into image editor of your choice.
  5. edit as desired
  6. save file
  7. your done!
I hope this helps people!

Tags: design, Flowchart

Comments

tcstyle
05. Sep 2011 · 17:08 UTC
Basically you are right but it’s good to start with straight UML. It’s not that difficult and fits 3 of your 5 reasons even better than a general flowchart.