{"author_name":"dray","cat":"LD #21","comments":[],"epoch":1314549240,"likes":0,"metadata":{"p_key":"63589","p_author":"dray","p_authorkey":"5284","p_urlkey":"99374","p_title":"Esc. The Robot Postmortem!","p_cat":"LD #21","p_event":"LD21","p_time":"1314549240","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5284","us_name":"dray","us_username":"\/author\/dray\/","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Postmortem time!<br \/>\n This was my first LD and i have to say that i really enjoyed it, with all the blog post, chat and Streaming i didn&#8217;t feel alone last weekend. Thanks for that. \u00a0long post -&gt;<\/p>\n <p><span id=\"more-72279\"><\/span><br \/>\n About the game, my first objective was to have a game working, in that i success even if all the things i wanted in it is not like enemies (but i like my evil space mouse so i&#8217;ll do it).<br \/>\n I was preoccupied all weekend about the feedback other have from my game. I wanted a game a little frustrating for the player trying to escape the falling ground while looking for the Exit.<br \/>\n If you played my game you probably notice that &#8220;little frustrating&#8221; don&#8217;t fit well to my game, i spend so much time playing my game that i master it and i wasn&#8217;t able to find why people found it that hard.<\/p>\n <p>The major feedback i got was the camera Perspective giving wrong info about distance for jumping. Here is my biggest mistake. When the idea of the game came to me, I saw it on a 3disometric view and make it but it didnt feel right,<br \/>\n so i make it a perspective camera keeping the iso orientation, the game wasn&#8217;t really playable and finally came to the cam i have in the game, 45\u00b0 in 1 axe. i don&#8217;t found it perfect but that was ok and move to something else.<br \/>\n After that i didn&#8217;t touch the camera tweaking jump to make it easier but with the bad camera the game never feel right.<\/p>\n <p>What i should do : I don&#8217;t really know, probably trash my cam and start a new one, behind the player but that&#8217;s not really the vision i got from the game.<br \/>\n so i have a question for you friendly dev people what do we have to do when we don&#8217;t find a solution that fit your idea?<\/p>\n <p>Actually i redo the camera but don&#8217;t know yet if this will correct the problem. now the camera zoom in from the levelmap to the player so you know where the exit is. you can make a new zoom out using token you got in the level. For the perspective problem, now you can rotate the camera with the B and N keys.<br \/>\n when i finish this i&#8217;ll post a new version on kongregate and redirect the link of my entry to the original hosted by me.<\/p>\n <p>And tonight i&#8217;ll doing a Walktrough video for my game, because i supposed that not a lot of people saw the 3 levels after the tutorial.<\/p>\n <p>Sorry if this Text is unreadable it is written in Frenglish.<\/p>\n <p>The good things :<\/p>\n <p>&#8211; I finished it<br \/>\n &#8211; The idea worked early the first day<br \/>\n &#8211; I code things i didn&#8217;t think i was capable of<br \/>\n &#8211; The creativity from LD blogpost\/chat\/streaming help a lot<br \/>\n &#8211; Pretty Happy with the result<\/p>\n <p>The bad things :<br \/>\n &#8211; Having an idea don&#8217;t say it&#8217;s a good one<br \/>\n &#8211; Making art take time, especially when crashing<br \/>\n &#8211; Lost Motivation on day 2 afternoon<br \/>\n &#8211; Panic about panicking<br \/>\n &#8211; Tweaking take time and feedback need to be undersood<br \/>\n &#8211; Unable to read Irc Chat<br \/>\n &#8211; Look at how frustrating is your game<\/p>\n <p>Timeline (approximative):<\/p>\n <p>Day1 :<br \/>\n 9h00 : Woke up, look at the theme while Breakfast<br \/>\n 10h00 : panicking because i vote for the theme and have no idea about what to do except crappy 2d plateformer<br \/>\n 12h00 : lauching Unity to try an idea about falling ground<br \/>\n 12h30 : walking on the falling ground seems fun !<br \/>\n 13h00 : idea pop!<br \/>\n 15h00 : first prototype on the web<br \/>\n 18h00 : spend some time tweaking the game, from 2 friend feedback<br \/>\n 23h00 : spend night making better texture for the blocks, you can find different ideas with the sources ( even PSD files)<\/p>\n <p>Day2:<br \/>\n 10h : 2nd prototype on the web<br \/>\n 13h : made concept for the character, tweaking game, not really motivate<br \/>\n 14h : Bumper Cube added<br \/>\n 15h : Yay! my computer crash while making the uv of the character, of course no save at all&#8230;<br \/>\n 17h : Character finished no one can play the level except me&#8230;<br \/>\n 19h : Spend time to make the character rotating, too tired to do a easy thing like that. I found the game have good controls but other find it way too hard, Tweaking&#8230;<br \/>\n 02h : Until Submission ( deadline 3h here) : Making The tutorials, menu, last tweaks&#8230; so tired<\/p>","time":"August 28th, 2011 11:34 am","title":"Esc. The Robot Postmortem!"}