{"author_name":"madflame991","cat":"LD #21","comments":[],"epoch":1314422940,"likes":1,"metadata":{"p_key":"63599","p_author":"madflame991","p_authorkey":"5035","p_urlkey":"99384","p_title":"","p_cat":"LD #21","p_event":"LD21","p_time":"1314422940","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5035","us_name":"madflame991","us_username":"madflame991","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<pre>This has been my first LD. I've managed to complete a game and the whole\n weekend was a nice experience. Here's what I've thought...\n \n Before LD21\n \n + you can't possibly make interesting levels by hand in whatever little\n time you have left after finishing the engine and art, therefore you need\n to make a game that doesn't rely on levels\n + you can't make decent 3d games in 48 hours\n + you can't balance a game in 48 hours\n + libraries are for lazy programmers<\/pre>\n <pre>After LD21\n \n + you can make interesting levels because developping with libraries saves\n you lots of time or you could make a level generator\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=rate&amp;uid=3309\">Astar<\/a>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=rate&amp;uid=528\">Hell fortress escape<\/a>\n \n + you can make nice 3d games in 48 hours with the proper tools\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=rate&amp;uid=5541\">Stratus<\/a>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=rate&amp;uid=2493\">Under a watchful eye<\/a>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=rate&amp;uid=398\">Prelude of the Chambered<\/a><\/pre>\n <pre>+ libraries are mandatory if you want something more complex than a tic-tac-toe like game\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=preview&amp;uid=5035\">Gather 10 keys to escape<\/a><\/pre>\n <pre>+ mining games are pretty damn popular\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=rate&amp;uid=4216\">Lost in the shadows<\/a>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=rate&amp;uid=3079\">Caved in<\/a>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=rate&amp;uid=801\">Tea powered escape!<\/a><\/pre>\n <pre>+ 48 hour entries can provide an interesting atmosphere\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=rate&amp;uid=5699\">Escape from the labytinth<\/a>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=rate&amp;uid=3963\">AWOL<\/a><\/pre>\n <pre>+ you can write a story-based game in 48 hours with superbe pixelated graphics\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=rate&amp;uid=2982\">A tale about life, death and a loser<\/a><\/pre>\n <pre>+ WordPress hates me<\/pre>","time":"August 27th, 2011 12:29 am","title":""}