{"author_name":"Sebby","cat":"LD #21","comments":[],"epoch":1314318000,"likes":0,"metadata":{"p_key":"63612","p_author":"Sebby","p_authorkey":"508466","p_urlkey":"99397","p_title":"We\u2019d like it if you stay postmortem","p_cat":"LD #21","p_event":"LD21","p_time":"1314318000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"508466","us_name":"Sebby","us_username":"Sebby","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Hello \ud83d\ude00<\/p>\n <p>So last weekend, my goals basically were, in order of importance:<br \/>\n 1. Finish a game<br \/>\n 2. Make it fairly polished<\/p>\n <p>For the most part, I think I did well. To be fair, they are pretty low goals (note that &#8216;make a <em>good<\/em> game&#8217; is not listed), but I am happy. Here are some thoughts on how things went.<br \/>\n You can play the game <a title=\"We'd like it if you Stay\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=preview&amp;uid=2414\">here<\/a>.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went right:<\/strong><\/p>\n <p>Choosing to participate:<\/p>\n <ol>I don&#8217;t think I could have done this last year, or even a couple of months ago&#8230; and I was quite certain I couldn&#8217;t now, either. I glad I decided to recklessly go for it anyway! I&#8217;ve wanted to have a go ever since hearing of the event during the &#8216;islands&#8217; theme. This whole this is a great learning experience for me&#8230; it&#8217;s good to take chances, sometimes!<\/ol>\n <p>Using unity:<\/p>\n <ol>I was a bit worried about using unity for a 2D game, seeing as it&#8217;s designed for 3D but I&#8217;m glad I went with it, it&#8217;s just so easy and quick to use. The controls were done really quickly, leaving a lot of time for making levels and fiddling with graphics(which probably took the most time for me, as It&#8217;s not a point I usually get to).<\/ol>\n <p>Levels were easy to make:<\/p>\n <ol>Top down view, and no fiddly graphics to deal with, just boxes. It&#8217;s good to be able to just move things around easily, without messing up the whole look. It isn&#8217;t the prettiest, but I think too much content to be made would have just taken way too long, and it wouldn&#8217;t have been very motivating either, had things gone wrong(which they definitely would have!).<\/ol>\n <p>&nbsp;<\/p>\n <p><strong>What went wrong:<\/strong><\/p>\n <p>I am bad at music:<\/p>\n <ol>I have not made any sort of music or sound before, and I have no idea where to start learning. I was planning on using GarageBand on my ipad for music, but stupidly I had not tested it beforehand. I thought there was an export to email option(and this is what google tells me too, what?) but I could not find it for the life of me&#8230; Trying to sync up with my ipad has caused troubles before, so that&#8217;s not something I wanted to deal with during the time frame of the contest.<\/p>\n <p>Using it definitely would not have made a difference anyway; I am still bad. I just plain need a lot more practice with this kind of stuff. I am still happy with what I managed to achieve, however. Most things I make are just silent, and I am glad this one is not!<\/ol>\n <p>Controls:<\/p>\n <ol>This I think was the main criticism I received, and I can definitely see why. I used the drag rigidbody unity asset to make the dragging movement, and didn&#8217;t change it much at all. It certainly sped up the process, but I really should have spent more time fine tuning it to make it feel better, or even writing a new script based of it.<\/ol>\n <p>Didn&#8217;t really think about plot\/graphics until the last minute:<\/p>\n <ol>There&#8217;s not really much more to it then that. I would have liked to have had story be more integral to the gameplay. As it is, it&#8217;s basically just something that&#8217;s tacked on, and I&#8217;m not really happy with that.<\/ol>\n <p>&nbsp;<\/p>\n <p>Anyway, In general I&#8217;m happy with what I&#8217;ve managed, but I&#8217;ve still got a lot to learn.<\/p>\n <p>Thanks everyone for playing my game, and leaving comments! It means a lot to me, you guys are really helpful. I look forward to future games\/jams\/whatevers \ud83d\ude00<\/p>","time":"August 25th, 2011 7:20 pm","title":"We\u2019d like it if you stay postmortem"}