{"author_name":"KISTech","cat":"LD #21","comments":[],"epoch":1314205440,"likes":0,"metadata":{"p_key":"63638","p_author":"KISTech","p_authorkey":"5469","p_urlkey":"99423","p_title":"The Getaway Car \u2013 postmortem.","p_cat":"LD #21","p_event":"LD21","p_time":"1314205440","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5469","us_name":"KISTech","us_username":"kistech","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Having never done a competition like this, I wasn&#8217;t really sure what I would be able to do.<\/p>\n <p>As it turns out, I&#8217;m pretty proud of what I was able to do in such a short amount of time. I&#8217;ve only had my hands on the App Game Kit for a few months, and during the first 2 months it was in Beta, so it was a bit unstable and commands were unfinished. It was officially released on Monday August 15th, just 5 days before the competition.<\/p>\n <p>What I&#8217;ve learned from this experience:<\/p>\n <ul>\n <li>It takes a VERY long time to get good at making art assets.<\/li>\n <li>Under pressure, and with some family support, I can accomplish more than I thought.<\/li>\n <li>I love the App Game Kit. While it&#8217;s early in it&#8217;s development, it&#8217;s a great tool for making games.<\/li>\n <li>Sirens are hard to implement in a game without them becoming annoying.<\/li>\n <\/ul>\n <p>In the end it&#8217;s a game that I only spent 48 hours making, and still took time out of that to go have dinner with my family, and get a good 8 hours or so of sleep Friday and Saturday night.<\/p>\n <p>All things considered I&#8217;m happy with it, and after some fixing up it will make a nice game to release commercially.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"August 24th, 2011 12:04 pm","title":"The Getaway Car \u2013 postmortem."}