{"author_name": "Meedoc", "cat": "LD #21", "comments": [], "epoch": 1314205260, "likes": 0, "metadata": {"p_key": "63639", "p_author": "Meedoc", "p_authorkey": "5207", "p_urlkey": "99424", "p_title": "Post Mortem", "p_cat": "LD #21", "p_event": "LD21", "p_time": "1314205260", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "5207", "us_name": "Meedoc", "us_username": "meedoc", "event_start": "1313712000", "event_key": "7", "event_name": "LD21"}, "text": "<p><span style=\"color: #888888\">The following content is a copy / paste from my personal website so there are maybe some useless information&#8230;</span></p>\n <p>&nbsp;</p>\n <p>&nbsp;</p>\n <p>This game was made for the <a title=\"Ludum Dare Website\" href=\"http://ludumdare.com\" target=\"_blank\">Ludum Dare</a> 21 on the theme <strong>Escape</strong>.</p>\n <p>When I was student, we had to make a game in 5 days and it was in team. That was hard. But the ludum dare performance is different for the following reasons :</p>\n <ul>\n <li>working alone is easier for the organization</li>\n <li>working alone involved to be skilled in the different domain (and&#8217;s that not the case for a lot of people&#8230; including myself)</li>\n <li>working alone doesn&#8217;t help to find brilliant ideas&#8230; Especially when there is a short development time</li>\n <li>48h hours is twice shorter than 5 days&#8230;</li>\n </ul>\n <h2>What Went Right</h2>\n <h3>No big issue with the development</h3>\n <p>I didn&#8217;t across any difficulty to develop the different features of the game. All the gameplay is simple, and unity offers lot&#8217;s of functionality easy to implements.</p>\n <h3>The music</h3>\n <p>Thanks to <a title=\"Otomata\" href=\"www.earslap.com/projectslab/otomata\" target=\"_blank\">Otomata</a>, I succeed to make a music in less than 5 minutes which is not too bad. It&#8217;s one of the thing I&#8217;m the most proud in this game. I think I&#8217;ll reuse this great tools!</p>\n <h2>What Went Wrong</h2>\n <h3>The development choices I did</h3>\n <p>In hindsight, I don&#8217;t think I did the best choices. I should have work more on the narration, the atmosphere of the game instead of producing a game in which the player can absorb. It&#8217;s maybe the point of a game : talk to the player. If you don&#8217;t succeed, your game is useless&#8230; I might have done an useless game&#8230;</p>\n <h3>Lacks of skills</h3>\n <p>I have knowledge to design and develop a game but I&#8217;m not skilled in graphic and sound design&#8230; And without that, it&#8217;s hard to construct a coherent game.</p>\n <h2>What I&#8217;ll do for the Next Ludum Dare</h2>\n <h3>Less Content More Feedbacks</h3>\n <p>Like I said earlier, my game is not really accessible&#8230; I should have develop less gameplay and add more feedback about what&#8217;s happening in game and add more clues.</p>\n <p>Next time, I think, I&#8217;ll try to do something simpler and more accessible in term of gameplay. Here I tried to do something maybe too strange. Building a meta riddle which is not explain to the player is maybe not the best way to entertain people..</p>\n <h3>Upgrading my skill in the meantime</h3>\n <p>I have to do more games until the next Ludum Dare in order to improve my graphic and audio skills as well as my design and development ones!</p>\n <p>For that, I&#8217;ll finish the development of a game I began three weeks ago, and then I&#8217;ll begin a new one I want to do for years. I think I&#8217;ll use<a title=\"Flashpunk Website\" href=\"http://flashpunk.net/\" target=\"_blank\">Flashpunk</a> or <a title=\"Flixel Website\" href=\"http://flixel.org/\" target=\"_blank\">Flixel </a>to develop it. But I have to try both before to choose between them or maybe do you have some advice?</p>\n <h3>A time lapse</h3>\n <p>I wrote<a title=\"Ludum Dare 21 – my own tales\" href=\"http://meedoc.net/?p=296\" target=\"_blank\"> a time lapse of my Ludum Dare</a> on Monday. To avoid this boring and difficult exercise, I&#8217;ll directly record my performance next time! It&#8217;ll be more interesting and easier to share =)</p>\n <h3>A flash game</h3>\n <p>I&#8217;m currently working on a game made with flash. And it will be the same with the next one. That&#8217;s why I think to use Flash for the next Ludum Dare. I haven&#8217;t used Unity for few months before this week end so I lost precious time with stupid bugs&#8230; (like onTriggerEnter instead of OnTriggerEnter&#8230;)</p>\n \n <p>Tags: <a href=\"http://ludumdare.com/compo/tag/8-ways/\" rel=\"tag\">8 ways</a>, <a href=\"http://ludumdare.com/compo/tag/cccp/\" rel=\"tag\">cccp</a>, <a href=\"http://ludumdare.com/compo/tag/post-mortem/\" rel=\"tag\">post-mortem</a></p>", "time": "August 24th, 2011 12:01 pm", "title": "Post Mortem"}