{"author_name":"CaptainLepidus","cat":"LD #21","comments":[],"epoch":1314193380,"likes":1,"metadata":{"p_key":"63645","p_author":"CaptainLepidus","p_authorkey":"5621","p_urlkey":"99430","p_title":"Escape from Shimishland-Post Mortem","p_cat":"LD #21","p_event":"LD21","p_time":"1314193380","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"5621","us_name":"CaptainLepidus","us_username":"captainlepidus","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Wow, my first Ludum Dare was a lot of fun.<\/p>\n <p>Some things I think we did well:<\/p>\n <ul>\n <li>Practically as soon as the theme was announced, me and my artist came up with an idea. A simple one, and we decided to stick with it and not bother brainstorming other things.<\/li>\n <li>Letting the level designer&#8230;well, design levels. He spent practically as much time as me working, and I liked the end result.<\/li>\n <li>\u00a0Last minute decision by me, the programmer, to redo the artist&#8217;s stick figures into something a little nicer.<\/li>\n <\/ul>\n <p>Some things that went wrong:<\/p>\n <ul>\n <li>Last day spent begging people to test, and fixing their tiny suggestions, while ignoring the big problem-the collision engine.<\/li>\n <li>Artist only worked for about 2 hours, so she never had time to make helicopter animations or anything.<\/li>\n <\/ul>\n <p>What&#8217;s next:<\/p>\n <p>Well, I liked how those human sprites turned out. I&#8217;m working on a game using them as a template now. I don&#8217;t think I&#8217;ll keep working on Escape from Shimishland. Depends on what my team thinks.<\/p>","time":"August 24th, 2011 8:43 am","title":"Escape from Shimishland-Post Mortem"}