{"author_name":"Nothing Games","cat":"LD #21","comments":[],"epoch":1314156780,"likes":0,"metadata":{"p_key":"63656","p_author":"Nothing Games","p_authorkey":"4766","p_urlkey":"99441","p_title":"Super Kommandant Extreme Post-Mortem","p_cat":"LD #21","p_event":"LD21","p_time":"1314156780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4766","us_name":"Nothing Games","us_username":"nothinggames","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Alright so i had a ball this Ludum Dare, really glad i entered anyway, rather then writing a huge essay i will just write a few short(ish) points:<\/p>\n <p>What i did right:<\/p>\n <ul>\n <li>Stuck to my guns! i had an idea and even though i found it very challenging to implement the basic game mechanics i feel a great sense of achievement as a result.<\/li>\n <li>Slept at least 8 hours each night and ate a reasonably healthy diet.<\/li>\n <li>Pulled myself together on day two despite feeling quite restless and distracted.<\/li>\n <\/ul>\n <p>What i would change next time:<\/p>\n <ul>\n <li>The idea i picked and the way i implemented it ended requiring a lot of instructions for not that deep game play, looking back on it now i feel i need to adjust my designs to allow for\u00a0 ease of learning, stick to mechanics which are self explanatory or familiar.<\/li>\n <li>I made the fairly bad mistake of choosing to do &#8216;quick and dirty&#8217; code ignoring years of good practice with dynamic systems, even though i thought these would save me time i believe they ended up costing me extra in the end and potentially limiting the players experience as a result.<\/li>\n <\/ul>\n <p>So whats next?<\/p>\n <p>To me Super Kommandant Extreme is an unfinished game with which i can do a lot more then i am presently so once i have settled down i will begin working on a post-dare version with the following features:<\/p>\n <ul>\n <li>Many varied enemy types!<\/li>\n <li>Day time, allowing the player to control the ins and outs of prison life!<\/li>\n <li>Expand and customise your prison!<\/li>\n <li>New victory condition : Become a General! every German officers dream!<\/li>\n <li>Host functions, Embezzle funds and get investigated by the Gestapo!<\/li>\n <li>Manage your daily budget and save up for that extra watch tower you have always wanted!<\/li>\n <li>Re-done Graphics, sounds and sooooo much better AI!<\/li>\n <li>Better lighting efficiency so we can put even more light sources in game!<\/li>\n <li>Customize guard behavior, patrols and more!<\/li>\n <li>Deal with Sabotage attempts as well as escapes!<\/li>\n <li>Many more!<\/li>\n <\/ul>","time":"August 23rd, 2011 10:33 pm","title":"Super Kommandant Extreme Post-Mortem"}