Woo, my first Ludum Dare was a blast
I really feel like I learned a lot about getting something designed and finished in a short time. I wasted waay too much time coming up with awesome ideas and class designs, and I spent a lot of time on stuff like thread safety and timer rollovers, since my day job is writing real time embedded software that doesn’t do a whole lot, but what it does has to be done completely perfectly under all circumstances. I think next time around I’ll be in the right mindset to just hammer out something functional as quickly as possible, so I have more time to focus on putting in more fun
(pro tip: It turns out that the Battletoads speeder bike level isn’t fun or difficult if there are no jumps involved)