{"author_name":"WiggleWorm513","cat":"LD #21","comments":[],"epoch":1314139260,"likes":0,"metadata":{"p_key":"63665","p_author":"WiggleWorm513","p_authorkey":"5570","p_urlkey":"99450","p_title":"Momentum Post Mortem","p_cat":"LD #21","p_event":"LD21","p_time":"1314139260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5570","us_name":"WiggleWorm513","us_username":"wiggleworm513","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Well we did it.\u00a0 We survived our first Ludum Dare and came out feeling like we accomplished our goal.\u00a0 So now we are going to go over the experience.<\/p>\n <p><strong>Idea<\/strong><\/p>\n <p>When the comp \/ jam started, we took immediately to talking through any idea that we could come up with.\u00a0 We went from being stuck in a house, to being stuck in a prison and even a few others.\u00a0 As Friday night dragged on, we went back and forth several time without settling on a game idea.\u00a0 Sleep, we decided, would help us think.<\/p>\n <p>On Saturday morning, the idea started.\u00a0 It was very simple at first.\u00a0 You are in a tunnel and trying to escape.\u00a0 What you were trying to escape was irrelevant at that moment.\u00a0 We had a direction.\u00a0 Immediately the coding began.\u00a0 At first is was a cube and there was a square corridor.\u00a0 The movement was the first thing to be put into the game.\u00a0 The thought was that using physics and gravity, we could come up with an interesting game.\u00a0 It might not be very deep, but we were hoping it would be fun.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/23\/momentum-post-mortem\/mainmenu\/\" rel=\"attachment wp-att-70897\"><img class=\"alignnone size-medium wp-image-70897\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/mainmenu-300x223.png\" alt=\"Momentum Main Menu\" width=\"300\" height=\"223\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/mainmenu-300x223.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/mainmenu-550x408.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/mainmenu.png 978w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/23\/momentum-post-mortem\/screen-01\/\" rel=\"attachment wp-att-70900\"><img class=\"alignnone size-medium wp-image-70900\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/screen-01-300x223.png\" alt=\"\" width=\"300\" height=\"223\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/screen-01-300x223.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/screen-01-550x409.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/screen-01.png 978w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/23\/momentum-post-mortem\/screen-02\/\" rel=\"attachment wp-att-70901\"><img class=\"alignnone size-medium wp-image-70901\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/screen-02-300x223.png\" alt=\"\" width=\"300\" height=\"223\" \/><\/a><\/p>\n <p><strong>What Went Wrong<\/strong><\/p>\n <p>Several things went wrong during the weekend.\u00a0 Things from choosing the right idea, time taken by family, the day job taking time and a lack of play testing.<\/p>\n <p>From the beginning, we wanted to do something unique and original.\u00a0 We wanted something that stood out from other games for being unique.\u00a0 In the end, we should have focused on making a fun game.<\/p>\n <p>Family things got in the way pretty quickly.\u00a0 Most of our time on Saturday was taken on a trip to my Mom&#8217;s house.\u00a0 It happens, but better planning on our end could have helped us to minimize the impact.<\/p>\n <p>On Monday, I had to get back to the day job.\u00a0 This takes a lot of my time and energy dealing with the everyday IT stuff.<\/p>\n <p>The family and job stuff really came back to hurt us.\u00a0 There were several game features that we really wanted to do, but we ran out of time to get it done.<\/p>\n <p>The final thing that went way wrong; We did not have anyone play test our game.\u00a0 This could have helped us refine the controls a little more and ensure that the game idea was fun for other people.<\/p>\n <p><strong>What Went Right<\/strong><\/p>\n <p>We did a really good job of sticking with a simple game idea that would be easy to finish in the allotted time.\u00a0 Having been in 3 previous 24 hr game jams, we were fortunate enough to have seen this first hand.<\/p>\n <p>We managed scope creep very well.\u00a0 There were several planned game features and graphical enhancements for our game.\u00a0 The smart decision on our end was to get the game play working and then go back and add polish.\u00a0 Had it not been for this, we could have easily became bogged down in trying to overload the game features.<\/p>\n <p>The art turned out very well.\u00a0 The models were mostly low poly with the details handled by the textures.\u00a0 The textures themselves were part of a pack that we had purchased from Dex-soft.\u00a0 They were purchased early this year in anticipation for a sci-fi game that we had in mind.<\/p>\n <p>The sound and music selections worked well with the art and overall style of the game.\u00a0 We used sfxr to generate the sounds for the game.\u00a0\u00a0 The sounds were randomly generated until it sounded right.\u00a0 The music came from several music packs that we bought from Artieria.\u00a0 Again these were bought in anticipation for another game.<\/p>\n <p><strong>Overall<\/strong><\/p>\n <p>It was a great experience and just getting a game done is more than enough reward.\u00a0 I&#8217;m hoping that at least a few people enjoy the game, but even if you don&#8217;t be sure to give us some constructive feedback.\u00a0 We might choose to continue working on the game idea &#8230; only time will tell.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"August 23rd, 2011 5:41 pm","title":"Momentum Post Mortem"}