{"author_name":"JoeCool","cat":"LD #21","comments":[],"epoch":1314101520,"likes":0,"metadata":{"p_key":"63702","p_author":"JoeCool","p_authorkey":"4216","p_urlkey":"99487","p_title":"Postmortem for Lost in The Shadows","p_cat":"LD #21","p_event":"LD21","p_time":"1314101520","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4216","us_name":"JoeCool","us_username":"joecool","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>&nbsp;<\/p>\n <div>\n <div>\n <div>\n <div>\n <div>\n <p>This competition was very exciting for me.\u00a0The Theme was \u201cescape\u201d this time. While that is a very good theme, its actually used in lots of games already, so its hard to come up with something entirely new. \u00a0I did the game\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=preview&amp;uid=4216\">\u201cLost in the Shadows<\/a>\u201c.<\/p>\n <p>The game is a rogue like adventure game where a dwarf is lost in the mines and tries to escape without dying. You have to find the exit, dig for water to survive and collect as much gold nuggets as possible on the way. \u00a0Sounds like some fun, but actually the game gets boring too fast. Its probably a content problem but also a design issue as well.<\/p>\n <p>So here is my postmortem:<\/p>\n <p><strong>What when right\u2026<\/strong><\/p>\n <p><strong>Level generation<\/strong><br \/>\n Level generation was done very fast and the rocks are layered, rooms where cut in after the rocks were calculated. There are\u00a04 different rock types, the easiest which the \u00a0level is filled from the start. The second rock type is generated with rectangles. The third layer is more complicated, because it can only exists on the second type of rocks and the same with the forth type. So when you dig the rock gets harder step by step. This makes the game much better and more appealing. The rooms where cut in after the rocks where generated. That was ok, but I would change the now and cut the rooms after the first rock type is set. That should make the levels even better.\u00a0The hardest rock types sometimes reveal hidden items. You can find gold nuggets and water. While the distribution is ok for this small short game, it needs much more improvement \u00a0for a decent experience. So balancing is still a big issue.<\/p>\n <p><strong>Sfx<br \/>\n <\/strong>The sfx creation was a lot of fun. I went out with a hammer to hit some stones in the park, fiddled around with water in the sink, walked around to record footsteps and so on. That was really cool and exciting. The recordings have a not so good quality due to the iPad2 microphone, so I pimped them a little with audacity. That was fun and didn\u2019t cost too much time. \u00a0The mining sound worked quite well, so I synchronized it with some particles. That is actually my most\u00a0favorite\u00a0part of the game yet.<\/p>\n <p><strong>Character pixel art<\/strong><br \/>\n The character creation was ok as well. You have to know, that I am very\u00a0inexperienced\u00a0in creating pixel art, so it was really ok for my knowledge level!<\/p>\n <p><strong>Gameplay and gui implementation<\/strong><br \/>\n The implementation of the gameplay and the GUI was working out very well. Actually I had only a few minor bugs nothing I to worry about and it was done quite fast. Well the code is far from optimal, but that was not the purpose of that competition.<\/p>\n <p><strong>I got it done:<\/strong><br \/>\n Well it was my first official game jam ever and I got the game done. That\u2019s was and still is really good for my ego! I overall invested around 20hours into the game creation.<\/p>\n <p><img src=\"http:\/\/blog.rough-sea.com\/wp-content\/uploads\/2011\/08\/midgame.png\" alt=\"\" width=\"802\" height=\"479\" \/><\/p>\n <p><strong>What went wrong\u2026<\/strong><\/p>\n <p><strong>Tileset<\/strong><strong>\u00a0creation<br \/>\n <\/strong>The tileset creation was really bad, \u00a0it took me ages, at least 2-3 hours which is, compared to what is looks not worth 15 minutes. There is still a bug in the tile set. Connected to this my biggest time consumption was the FlxTilemap class from flixel. I never used that before and it didn\u2019t work at all for my game. So I decided to implement it by myself, which isn\u2019t too complicated, but I was a little frustrated already about my progress and made bad mistakes.<\/p>\n <p><strong>Game design and game mechanics<\/strong><\/p>\n <p>The \u00a0idea was to create a rogue like adventure, but without monsters, just the mine and the dwarf with a tight storyline etc. Sounds ok so far, but the most\u00a0important\u00a0part, the storyline, was done in the last half an hour before submission. So \u00a0just a few atmosphere texts made it into the game, thats it. \u00a0Well, actually the story wouldn\u2019t have made sense at all, at least for what I have planned for, because you can die quite fast and so everything gets repeated, which is not a good game experience.<br \/>\n The water and the nuggets worked ok as items, but I would have needed some traps and enemies overall. The game is lacking lots of content here and so its really not that much fun. So all in all\u00a0the game mechanics are quite poor. You walk around dig some rock, try to find water to survive and if you are lucky you will find some nuggets. \u00a0I have to invest much more time thinking about the concept before starting coding and art creation.<\/p>\n <p><strong>Music<\/strong><br \/>\n No Music, I have never done music and I started to use musagi 2 hours before I wanted to submit. I realized that this would take me at least several days, because I have never created any music. The game doesn\u2019t feel complete without music to be honest.<\/p>\n <p>&nbsp;<\/p>\n <p>Overall I am quite happy and I am will pimp the game so I can release it \u00a0later on.\u00a0Thanks to the ludum dare team for all their hard work. I am happy to be part of such a great community and this was\u00a0definitely\u00a0not the last ludum dare for me!\u00a0<img src=\"http:\/\/blog.rough-sea.com\/wp-includes\/images\/smilies\/icon_smile.gif\" alt=\":)\" \/><\/p>\n <\/div>\n <\/div>\n <\/div>\n <\/div>\n <\/div>","time":"August 23rd, 2011 7:12 am","title":"Postmortem for Lost in The Shadows"}