{"author_name": "KavuDX", "cat": "LD #21", "comments": [], "epoch": 1314078480, "likes": 0, "metadata": {"p_key": "63715", "p_author": "KavuDX", "p_authorkey": "1932", "p_urlkey": "99500", "p_title": "Escape from Dorf Bay – Post-mortem & Lessons Learned", "p_cat": "LD #21", "p_event": "LD21", "p_time": "1314078480", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "1932", "us_name": "KavuDX", "us_username": "kavudx", "event_start": "1313712000", "event_key": "7", "event_name": "LD21"}, "text": "<p>Today I posted EfDB post-mortem.</p>\n <p>I made the fix everyone that played requested, now the navigation arrows will always appear, instead of only when your mouse cursor is hovering them.</p>\n <p>This is a simple problem, even simpler to fix, but annoied a lot of people.</p>\n <p>It also is a problem that, without proper testing, will surely go unnoticed, as when I was deving it, I thought every path seemed very obvious, and everyone would be able to find their way easily.</p>\n <p>&nbsp;</p>\n <p>I also learned that sometimes you don&#8217;t need to do the art to make a game, but without a script, it&#8217;s way harder&#8230;</p>", "time": "August 23rd, 2011 12:48 am", "title": "Escape from Dorf Bay – Post-mortem & Lessons Learned"}