{"author_name":"Darkcoder","cat":"LD #21","comments":[],"epoch":1314068940,"likes":0,"metadata":{"p_key":"63722","p_author":"Darkcoder","p_authorkey":"5470","p_urlkey":"99507","p_title":"Beak Free \u2013 Timelapse + Postmortem","p_cat":"LD #21","p_event":"LD21","p_time":"1314068940","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5470","us_name":"Darkcoder","us_username":"darkcoder","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<div style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=rate&amp;uid=5470\"><img class=\"  \" src=\"http:\/\/i.imgur.com\/A8xGb.jpg\" alt=\"Beak Free Birdie\" width=\"300\" height=\"300\" \/><\/a><p class=\"wp-caption-text\">Beak Free Birdie<\/p><\/div>\n <p>Entry:\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=rate&amp;uid=5470\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=rate&amp;uid=5470<br \/>\n <\/a>Timelapse:\u00a0<a href=\"http:\/\/www.youtube.com\/watch?v=HQfTh-Z26wU\">http:\/\/www.youtube.com\/watch?v=HQfTh-Z26wU<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>This is my first entry to Ludum Dare, and one of my first Unity games, as I&#8217;ve only recently started using it. Development went fairly well and I was on time for most of my goals, I only had about 8 hours sleep during the 48 period though, but not all of it was spent at the PC.<\/p>\n <p><strong>What went right:<\/strong><\/p>\n <p>&#8211; The competition began at 11AM local time(JST), meaning I basically woke up normally and was right into dev<br \/>\n &#8211; My game idea was really simple to pull off, in fact, the core gameplay was done in about 30 mins, the rest was spent polishing everything<br \/>\n &#8211; The artwork turned out better than I expected<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went wrong:\u00a0<\/strong><\/p>\n <p>&#8211; It took me over 5 hours to come up with a game idea based on the theme<br \/>\n &#8211; My library had some bugs in that I spent some valuable time fixing<br \/>\n &#8211; My library lacked some features like the ability to swap out textures for UI elements, this meant I couldn&#8217;t implement a mute button in time without using major hacks<br \/>\n &#8211; I didn&#8217;t have any plan about how to make music, so I didn&#8217;t<br \/>\n &#8211; I didn&#8217;t have \u00a0any generic code to handle 2D animations, so I had to settle for very basic texture swapping which took a while to write and didn&#8217;t allow me to implement anything complex<br \/>\n &#8211; Apparently the sound effects caused people to want to vomit, even though I thought I set the volume quite low :'(<br \/>\n &#8211; I had no code ready to make creation of collision meshes easier<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Summary:\u00a0<\/strong><\/p>\n <p>It was a great first attempt, next time I&#8217;ll be far more prepared and way more code ready to save me time during development. The IRC is cool, it&#8217;s full of helpful people and the structure of the competition is very nice. Next time there&#8217;ll probably be even more entries, so that should be fun!<\/p>\n <p>&nbsp;<\/p>","time":"August 22nd, 2011 10:09 pm","title":"Beak Free \u2013 Timelapse + Postmortem"}