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I ported WebGL version of my game!

[raw] LD37LD #37 12. Dec 2016 ยท 18:54 UTC · 3 days after compo start by RedPanda · 3

Hey! So finally I found out why my WebGL build crashed, not enough memory! I gave it half a gig, hopefully it’s not too much for people with low-end specs.

WebGL!

WebGL!

You can play it on the game page, or GameJolt.

Now let’s get back to playing games!

Tags: compo, final, game, html5, javascript, ld48, Ludum Dare, screenshot, unity, unity3d, update