{"author_name":"NaturallyMade","cat":"LD #21","comments":[],"epoch":1314057780,"likes":0,"metadata":{"p_key":"63738","p_author":"NaturallyMade","p_authorkey":"5696","p_urlkey":"99523","p_title":"Escape The Void: Post-Mortem","p_cat":"LD #21","p_event":"LD21","p_time":"1314057780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5696","us_name":"NaturallyMade","us_username":"naturallymade","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Thought since others are doing these after-submission look-backs I would too!<\/p>\n <p>What went wrong:<br \/>\n &gt;The physics from the start were a shambles, collision detecting is a very awful thing to deal with when you don&#8217;t have some solid code for it, and mine wasnt! All through the game I continuously made changes to the physics.<br \/>\n &gt;I didn&#8217;t brainstorm&#8230; Being my first game to complete, I had the idea for a game where you smash into atoms, then just dove into doing the physics, graphics etc, and didn&#8217;t brainstorm any features, so I ended up making them as I went along.<br \/>\n &gt;Coded in GameMaker, not the best idea if you want a retail quality game, or a game thats cross-platform&#8230; So I started learning Flash(FlashPunk) straight after my entry&#8230;<\/p>\n <p>The main point i&#8217;m disappointed is not following the storyline, I basically said at the beginning &#8220;Go smash into atoms&#8221; then didn&#8217;t elaborate too much.<\/p>\n <p>You can play it here:<br \/>\n http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=preview&#038;uid=5696<br \/>\n Some screenies:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/22\/escape-the-void-post-mortem\/level-5\/\" rel=\"attachment wp-att-69926\"><img class=\"alignnone size-medium wp-image-69926\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/level4-300x225.png\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/level4-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/level4-550x413.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/level4.png 639w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/22\/escape-the-void-post-mortem\/menu-9\/\" rel=\"attachment wp-att-69927\"><img class=\"alignnone size-medium wp-image-69927\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/menu2-300x224.png\" alt=\"\" width=\"300\" height=\"224\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/menu2-300x224.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/menu2-550x410.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/menu2.png 640w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"August 22nd, 2011 7:03 pm","title":"Escape The Void: Post-Mortem"}