Our jam entry – espace – is done!
Finally, after several hours of troubleshooting some audio issues on Windows I finally managed to squeeze a build that works. So yeah, we were done at around 44 hour mark, but I ended up using 14 hours for fixing issues that rised during porting and making the release packages.
Now it’s back to the daily grind for me, hopefully I find time to do a linux port, write a post mortem and compile my time-lapse. Thanks to Hasis for joining the ride, it was a nice experience and showed me that yes, I can squeeze a cross-platform game engine and a game out of me in less than a week. 😀
– eimink
