{"author_name":"tnelsond","cat":"LD #21","comments":[],"epoch":1314041520,"likes":1,"metadata":{"p_key":"63760","p_author":"tnelsond","p_authorkey":"1044","p_urlkey":"99545","p_title":"Musings on my entry.","p_cat":"LD #21","p_event":"LD21","p_time":"1314041520","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"1044","us_name":"tnelsond","us_username":"tnelsond","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>For my entry the level was stored in RAM as an array of characters, and each character held 8 blocks, which means that each block only took 1-bit (on or off). So theoretically a level 1000 x 1000 would take 125 kilobytes, a 10,000 x 10,000 level would take 12.5 megabytes in RAM.<\/p>\n <p>Ofcourse, saved as a text file that&#8217;s easy to edit in notepad, the same file would take over 8 times as much space.<\/p>","time":"August 22nd, 2011 2:32 pm","title":"Musings on my entry."}