{"author_name":"elbowroom","cat":"LD #21","comments":[{"author_name":"Petzi","time":"August 22, 2011 11:16 am","epoch":1314029760,"text":"You were wondering who would read your post, well I happened to stumble upon it and did read it. I was also tempted to go for a maze-generator, as it would give the player lots of variety and replay value while taking away the player&#8217;s ability to learn the stage. Fortunately, through another project I&#8217;m working on I discovered that generation is often a huge pain to make, so after a bit of pondering I realized that it was a terrible idea. Even if the game had an infinity of levels, people usually don&#8217;t play Ludum Dare submissions more than once or twice.","spam":"N"},{"author_name":"vandriver","time":"August 22, 2011 11:42 am","epoch":1314031320,"text":"A lot of us read these!","spam":"N"},{"author_name":"","time":"August 22, 2011 11:56 am","epoch":1314032160,"text":"If you&#8217;ve done randomly generated levels before, it doesn&#8217;t take too long as my LD entry has randomly generated levels. =] I usually take my further after the compo so I&#8217;m not too worried about people not playing through it enough.","spam":"N"},{"author_name":"","time":"August 22, 2011 11:56 am","epoch":1314032160,"text":"Heaps of people read these posts. I read a fair chuck as they scroll past, but rarely comment on them. It&#8217;s especially interesting seeing the postmortems &#8211; especially the things that almost everybody does wrong, repeatedly, even though we all know we should avoid them!","spam":"N"},{"author_name":"","time":"August 22, 2011 12:32 pm","epoch":1314034320,"text":"Whenever I visit the site I skim through every single post on the front page, but I almost never bother commenting on them anyway, so don&#8217;t feel down if you think nobody&#8217;s reading..","spam":"N"}],"epoch":1314028380,"likes":0,"metadata":{"p_key":"63783","p_author":"elbowroom","p_authorkey":"3590","p_urlkey":"99568","p_title":"Where we write stuff no one reads","p_cat":"LD #21","p_event":"LD21","p_time":"1314028380","p_likes":"0","p_comments":"5","p_status":"UPD5","us_key":"3590","us_name":"elbowroom","us_username":"elbowroom","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I always wonder who reads these posts, there are so many and they keep coming in so I guess we might as well focus on the games..<\/p>\n <p>However, I do feel that granted the premission I have a few things to write about Ludum Dare\u00a0 21, My first LD was 20.<br \/>\n Unlike my first LD, this time I only completed nearly 20% of the features.<br \/>\n This Theme was actually one I\u00a0wanted long before the\u00a0LD21 and I ended up coming here unprepared to\u00a0make an exquisite submission.<\/p>\n <p>I spent the entire first day on perfecting the first feature that hardly affects gameplay(random maze) and only using one sample so the player doesn&#8217;t benefit from the variety of having a fresh new maze each time we play.<\/p>\n <p>The game I wanted to create, a rougelike inspired shmup,\u00a0 (Think Metroidvania meats Powder)where you play as a space traveller caught in a massive (not so) abandoned \u00a0space station looking for some spare parts to fix his rig and save some bucks.<\/p>\n <p>Requires improvement:<\/p>\n <p>The game was suppose to introduce the story to the player in game amongst other things, like powerups, enemies, bosses and traps, this feature will only\u00a0be in a future version.<\/p>\n <p>The good:<\/p>\n <p>I learned something I should have known by now.<br \/>\n How to blit fast in AS3 which I never tried before.(I actually used shapes)<br \/>\n This was very refreshing and got me highly excited near the last hours.<\/p>\n <p>What I learned:<\/p>\n <p>I really should focus on making gameplay elements first.<br \/>\n Making and playing with the actual player experience is far more important than the technical aspects, cause if the game ends up not finished, I would like to think that people enjoyed my submission.<br \/>\n Otherwise it would be a technical demo competition and not a game making event correct.<\/p>\n <p>Anyhow I&#8217;m sure tomorrow I&#8217;ll play all the great games and enjoy and start getting some code ready for the next LD.<\/p>\n <p>Thanks for reading.<\/p>","time":"August 22nd, 2011 10:53 am","title":"Where we write stuff no one reads"}