{"author_name":"Hangedman","cat":"LD #21","comments":[],"epoch":1314019080,"likes":0,"metadata":{"p_key":"63805","p_author":"Hangedman","p_authorkey":"4368","p_urlkey":"99590","p_title":"ITIAMOSIWE Postmortem","p_cat":"LD #21","p_event":"LD21","p_time":"1314019080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4368","us_name":"Hangedman","us_username":"hangedman","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>A few thoughts on the pseudo-completion of my game, &#8216;I THINK IN A MINUTE OR SO I WILL EXPLODE.&#8217;<\/p>\n <div style=\"width: 459px\" class=\"wp-caption alignnone\"><img class=\" \" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/62148\/4368-shot1.png\" alt=\"Climban gaems\" width=\"449\" height=\"405\" \/><p class=\"wp-caption-text\">Climban gaems<\/p><\/div>\n <p>It was a bit of a mess, all told. I spent almost all the time getting the switching mechanic to work properly. I always forget that swapping two states requires a break, or else it&#8217;ll just loop and loop back. Silly little mistakes.<\/p>\n <p>I missed out on the chance to add sound, and decent menus. But the extended submission period did give me a chance to patch some bugs andfix the non-functional difficulty curve.<\/p>\n <p>All in all, I&#8217;m happy to have gotten it done, and I hope everyone gives it a go. And I think I have an idea of where I&#8217;m going with it if I want to polish it up. Getting it done wasn&#8217;t as cathartic as I expected, but I guess it&#8217;s because it&#8217;s not really done yet.<\/p>\n <p>There&#8217;s always more to do.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=rate&amp;uid=4368\">Please try it out here and let me know what you think.<\/a><\/p>","time":"August 22nd, 2011 8:18 am","title":"ITIAMOSIWE Postmortem"}