{"author_name":"Andrew","cat":"LD #21","comments":[],"epoch":1314018900,"likes":1,"metadata":{"p_key":"63807","p_author":"Andrew","p_authorkey":"5432","p_urlkey":"99592","p_title":"Urth \u2013 looking back on the last 2 days","p_cat":"LD #21","p_event":"LD21","p_time":"1314018900","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5432","us_name":"Andrew","us_username":"andrew-2","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p style=\"text-align: center\"><strong><a href=\"http:\/\/software.o-o.ro\/urth\/\">PLAY<\/a>\u00a0~ <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=rate&amp;uid=5432\">VIEW PAGE<\/a><\/strong><\/p>\n <p><strong>This was an intense couple of days<\/strong>, and felt more like a week had passed. It being my first ludum dare I didn&#8217;t know what to expect. I&#8217;ve made games before, and I&#8217;ve made games with deadlines before, but the ones I&#8217;ve finished were not much.<\/p>\n <p><strong>As the time of the theme&#8217;s announcement came closer<\/strong> I wasn&#8217;t worried too much, I had some vague ideas on some types of games to do. One game could fit several themes. Then the theme was announced: escape! I have to admit that this was one of the themes I overlooked in my mental preparation as I assumed people will want to avoid a pile of room escape games. I didn&#8217;t want to do a\u00a0platformer\u00a0because I assumed that there will be enough little jumping men and floating platforms from other competitors. So I <del>sat down<\/del>\u00a0started pacing around the whole house and tried to think what I&#8217;d like to escape from: cities came to mind, then I thought that&#8217;s too much of a cliche since the whole world would want the same. Now that&#8217;s an Idea.<\/p>\n <div style=\"width: 442px\" class=\"wp-caption alignnone\"><img class=\" \" src=\"http:\/\/dl.dropbox.com\/u\/550111\/ludumdare\/Screenshot%20at%202011-08-20%2006_03_57.png\" alt=\"\" width=\"432\" height=\"379\" \/><p class=\"wp-caption-text\">First let&#039;s get them spinning<\/p><\/div>\n <p><strong>\u00a0First thing&#8217;s first in an orbit-based game<\/strong>: get the orbit working. That worked easily enough.\u00a0Geting them spinning around eachother was trickier though.<\/p>\n <div style=\"width: 326px\" class=\"wp-caption alignnone\"><img class=\" \" src=\"http:\/\/dl.dropbox.com\/u\/550111\/ludumdare\/Screenshot%20at%202011-08-20%2007_56_28.png\" alt=\"\" width=\"316\" height=\"318\" \/><p class=\"wp-caption-text\">Then get them spinning around eachother<\/p><\/div>\n <p>&nbsp;<\/p>\n <p><strong>The coding went a lot more smoothly than I had anticipated<\/strong>, the only slight issue was in switching orbits where Urth (I&#8217;ve been told repeatedly that it looked like a hairy circle in its first incarnation) would randomly teleport around.<\/p>\n <div style=\"width: 495px\" class=\"wp-caption alignnone\"><img class=\" \" src=\"http:\/\/dl.dropbox.com\/u\/550111\/ludumdare\/Screenshot%20at%202011-08-20%2015_19_35.png\" alt=\"\" width=\"485\" height=\"391\" \/><p class=\"wp-caption-text\">Probably my favorite level<\/p><\/div>\n <p>&nbsp;<\/p>\n <p><strong>By the end of day one<\/strong> I had 6 finished levels and escape mode. There were still no menus, no sounds, no interface of any\u00a0recognizable\u00a0sort, and at this point I hadn&#8217;t slept for well over 24 hours, not due to a lack of trying though. I&#8217;d sit in my bed, lights off and sleep wouldn&#8217;t happen. Instead what happened were the storyline overlays. Then sleep happened.<\/p>\n <p><strong>Day two<\/strong>\u00a0started with implementing some suggestions from preliminary testing, adding the artwork, doing the menus, and generally improving the\u00a0game play\u00a0experience.<\/p>\n <p><strong>Music and sounds<\/strong> were a headache. I rarely add sounds to projects, so this was mostly new and uncharted territory. Some fumbling with lmms wasted several hours, so I just went and picked up my dusty old mandolin (no I can&#8217;t actually play it other than one song: Planxty Irwin) and banged and pinched on it (the sound effects) until I eventually managed a slow tune (the music). Some tweaking in audacity made it bearable to listen to.<\/p>\n <div style=\"width: 610px\" class=\"wp-caption alignnone\"><img class=\" \" src=\"http:\/\/dl.dropbox.com\/u\/550111\/ludumdare\/IMG_3948.JPG\" alt=\"\" width=\"600\" height=\"450\" \/><p class=\"wp-caption-text\">Ready for my world tour, fetch my manager!<\/p><\/div>\n <p><strong>With that out of the way<\/strong> I still had some hours to spare. Since I became addicted to the Escape game mode, and would play it repeatedly for minutes on end instead of doing actual work I decided to make a high score table so others can show off their planetary avoidance skills. This only works in the applet though, the compiled versions will save your scores in a text file.<\/p>\n <div style=\"width: 493px\" class=\"wp-caption alignnone\"><img class=\" \" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/62148\/5432-shot3.png\" alt=\"\" width=\"483\" height=\"362\" \/><p class=\"wp-caption-text\">Escape this if you can<\/p><\/div>\n <p><strong>To conclude, some advice:<\/strong><\/p>\n <ul>\n <li>start simple, but make it expandable<\/li>\n <li>prioritize<\/li>\n <li>do not update to a beta release of ubuntu the day before ludum dare<\/li>\n <li>48 hours isn&#8217;t enough to learn new skills and use them, work with what you know<\/li>\n <li>do not forget to blink<\/li>\n <\/ul>\n <div style=\"text-align: center\"><strong><a href=\"http:\/\/software.o-o.ro\/urth\/\">PLAY<\/a>\u00a0~\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=rate&amp;uid=5432\">VIEW PAGE<\/a><\/strong><\/div>","time":"August 22nd, 2011 8:15 am","title":"Urth \u2013 looking back on the last 2 days"}