{"author_name":"Superdeath","cat":"LD #21","comments":[],"epoch":1313985000,"likes":0,"metadata":{"p_key":"63870","p_author":"Superdeath","p_authorkey":"4030","p_urlkey":"99655","p_title":"Complete!","p_cat":"LD #21","p_event":"LD21","p_time":"1313985000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4030","us_name":"Superdeath","us_username":"superdeath","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I made it in on time, without the upload issues, and actually had a decently sophisticated engine by the end of things! Yet another awesome LD experience.<\/p>\n <p><a href=\"http:\/\/www.youtube.com\/watch?v=7Yxr9iGMKk8\">Final Escape Timelapse<\/a><\/p>\n <p>Some though, post-mortem:<\/p>\n <p>Have more of my engine assembled beforehand &#8211; avoid wasting TONS of time on collision and movement stuff, and also avoid the spaghetti code I ended up writing.<\/p>\n <p>Place a premium on powerful\/accessible level creation &#8211; I meant to implement external storage, for maps\/screens, but I didn&#8217;t quite get there.<\/p>\n <p>Make sure to get the core mechanics assembled\/playable from the earliest, as opposed to working mostly on tech until&#8230; say, mid-day Saturday.<\/p>","time":"August 21st, 2011 10:50 pm","title":"Complete!"}