{"author_name":"Milo","cat":"LD #21","comments":[],"epoch":1313976840,"likes":0,"metadata":{"p_key":"63890","p_author":"Milo","p_authorkey":"2934","p_urlkey":"99675","p_title":"Submitted","p_cat":"LD #21","p_event":"LD21","p_time":"1313976840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2934","us_name":"Milo","us_username":"milo","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Well, I submitted my game. I have to remember how to package my submission for next time though, since it took well over an hour for me to go from &#8220;Done&#8221; to &#8220;Done and shared&#8221;. So, tips to myself and others using SFML &amp; Mac OSX:<br \/>\n 1) sndfile.framework needs to be included.<br \/>\n 2) Remember to add frameworks to the &#8220;Copy Frameworks&#8221; step.<\/p>\n <p>Other than that, I&#8217;m very pleased with my game. At the start of this competition, I really did not have any good ideas &#8211; or at least, I didn&#8217;t really have any ideas that I really wanted to work on until about 40% of the way into the contest (although, I hadn&#8217;t had much time to work on it prior to that, so I only lost an hour or two of work time). I actually was planning to leave the competition entirely because my ideas were all basically remakes of some other game &#8211; that is, the theme was only present in the assets that I created, not in the game mechanic itself. Also, I got the game finished faster than I thought, since I only *meant* to do the Jam.<\/p>\n <p>I&#8217;ll probably get a bit more into the process later, but for now, I&#8217;m quite tired.<\/p>","time":"August 21st, 2011 8:34 pm","title":"Submitted"}