{"author_name":"whiletruefork","cat":"LD #21","comments":[],"epoch":1313967360,"likes":0,"metadata":{"p_key":"63955","p_author":"whiletruefork","p_authorkey":"2111","p_urlkey":"99741","p_title":"Escape from Planet 21","p_cat":"LD #21","p_event":"LD21","p_time":"1313967360","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2111","us_name":"whiletruefork","us_username":"whiletruefork","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Wow, this server is clogged. I was going to post more than this but I&#8217;ll offload what I can to my server.<\/p>\n <p>Here&#8217;s the lobby screen, which doubles as the instructions and more or less covers the story and theme:<\/p>\n <p><img src=\"http:\/\/www.whiletruefork.com\/LD21\/Lobby.jpg\" alt=\"lobby screenshot\" \/><\/p>\n <p>The game was made in Unity. A third party GUI interface (GUIX) helped with what GUI there is. Models were done in Blender, textures and mattes in a combination of Painter and Photoshop, music (such as it is) in Renoise, sound effects with the Mac-implemented CFXR utility linked on this site. Scratchy graphics are accomplished with one of the filters built into Unity. The font is Laserjerks, by the excellent Typodermic foundry.<\/p>\n <p>I&#8217;m just wrapping up bugs and polish at this stage, but this was super fun (it&#8217;s my first time).<\/p>\n <p>More details and less lag are <a href=\"http:\/\/www.whiletruefork.com\" target=\"_blank\">at our own site<\/a>.<\/p>","time":"August 21st, 2011 5:56 pm","title":"Escape from Planet 21"}