{"author_name": "ryantouk", "cat": "LD #21", "comments": [], "epoch": 1313959920, "likes": 0, "metadata": {"p_key": "63979", "p_author": "ryantouk", "p_authorkey": "3455", "p_urlkey": "99765", "p_title": "Chemical A21", "p_cat": "LD #21", "p_event": "LD21", "p_time": "1313959920", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "3455", "us_name": "ryantouk", "us_username": "ryantouk", "event_start": "1313712000", "event_key": "7", "event_name": "LD21"}, "text": "<p>Unfortunately, this 48-hour game compo has been more of an 8-hour game compo for me, due to being out of town, packing to move out of here, etc. etc. etc.</p>\n <p>But I&#8217;ve managed to get something going by limiting myself to a simple click-driven game with basic shape drawing and SFXR for sounds. I had planned on being more ambitious, drawing some artwork, and recording audio &#8212; but I didn&#8217;t have the time and motivation between everything else&#8230;</p>\n <p><a href=\"http://www.ludumdare.com/compo/2011/08/21/a21/a21_1/\" rel=\"attachment wp-att-67709\"><img class=\"alignnone size-medium wp-image-67709\" src=\"http://www.ludumdare.com/compo/wp-content/uploads/2011/08/a21_1-300x234.jpg\" alt=\"\" width=\"300\" height=\"234\" srcset=\"http://ludumdare.com/compo/wp-content/uploads/2011/08/a21_1-300x234.jpg 300w, http://ludumdare.com/compo/wp-content/uploads/2011/08/a21_1-550x429.jpg 550w, http://ludumdare.com/compo/wp-content/uploads/2011/08/a21_1.jpg 646w\" sizes=\"(max-width: 300px) 100vw, 300px\" /></a></p>\n <p>BUT I shall battle onward! Three hours to add a little polish and more gameplay variation. Excited to see what everyone else has come up with!</p>", "time": "August 21st, 2011 3:52 pm", "title": "Chemical A21"}