{"author_name":"black_mage_andy","cat":"LD #21","comments":[],"epoch":1313958960,"likes":0,"metadata":{"p_key":"63984","p_author":"black_mage_andy","p_authorkey":"4933","p_urlkey":"99770","p_title":"Vector Dash is done !","p_cat":"LD #21","p_event":"LD21","p_time":"1313958960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4933","us_name":"black_mage_andy","us_username":"mnemonix","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>So my game, Vector Dash is done ! I kept a diary over the past few days of what I was working on. Along with the time lapse which can be found on my page, it might give some insight into what was going through my head.<\/p>\n <p>&nbsp;<\/p>\n <p>1 day 21 hours 3 minutes left<\/p>\n <p>I decided to go with an asteroids style game. You are trapped in an alien planet or ship or something and you have to navigate your way out<br \/>\n without touching the walls (or else you die). Also I will probably put in some things to shoot.<\/p>\n <p>So far I have a small red triangle that moves vaguely asteroids ship like. Next up is the 2d camera system so my game isn&#8217;t confined to the screen.<\/p>\n <p>http:\/\/img89.imageshack.us\/img89\/8017\/55861069.png<\/p>\n <p>1 day 19 hours left<\/p>\n <p>The 2d camera system is implemented, the player is now constrained to a textured level. Level texture tiling is not in place. Will decide later whether I want to do this or not, i&#8217;m not too sure. I am going to try and catch some z&#8217;s now and think about how I am going to implement the basic level format.<\/p>\n <p>1 day 11 hours 14 minutes left<\/p>\n <p>Just woke up. About to start work on the maze that the player is trapped within. Must get the core gameplay done within the next 12-16 hours or i&#8217;m dead.<\/p>\n <p>1 day 10 hours 4 minutes left<\/p>\n <p>Got level tile mapping in place and loading a layout of tiles from a bitmap produced in paint. Now for collisions \ud83d\ude00<\/p>\n <p>1 day 4 hours 10 minutes left<\/p>\n <p>Lots done since last entry. Achieved :-<\/p>\n <p>+ Title screen<br \/>\n + Restart after shipwreck<br \/>\n + Multiple Levels<br \/>\n + Game End Screen<br \/>\n + Collisions<br \/>\n + Basic shooting<\/p>\n <p>Will begin work on other game elements now, like the enemys \ud83d\ude00<\/p>\n <p>22 hours 32 minutes left<\/p>\n <p>More achieved in the last six hours<\/p>\n <p>+Particles<br \/>\n +Explosions<br \/>\n +Enemys<br \/>\n +Graphic improvement<br \/>\n +Global diffuse color<br \/>\n +Sound effects<\/p>\n <p>Still lots to do. The next task is to fix the most annoying bug. The dodgy player \/ wall collision.<\/p>\n <p>18 hours 54 minutes left<\/p>\n <p>+ COLLISION BUG FIXED (WAHEY !)<br \/>\n + Improved Title screen<br \/>\n + Player \/ Turret collisions<\/p>\n <p>I&#8217;m going to bed, will be prepared for final stretch tomorrow<\/p>\n <p>8 hours 9 minutes 30 seconds left<\/p>\n <p>Lots of updates<\/p>\n <p>+ Revamped level design<br \/>\n + Added level text<br \/>\n + Improved visuals on the death message and level ended<br \/>\n + Eated dinner<\/p>\n <p>4 hours left<\/p>\n <p>ALL FINISHED<\/p>\n <p>I have uploaded the game, and published my entry as well as put the various videos on youtube. LD 48 #21 has produced the needed pressure to kick my butt into gear and i&#8217;m very proud of the end product.<\/p>\n <p>http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=preview&#038;uid=4933<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld48-21-finished-done\/\" rel=\"tag\">LD48 #21 Finished Done<\/a><\/p>","time":"August 21st, 2011 3:36 pm","title":"Vector Dash is done !"}