{"author_name":"Rudy","cat":"LD #21","comments":[],"epoch":1313956920,"likes":0,"metadata":{"p_key":"64000","p_author":"Rudy","p_authorkey":"4807","p_urlkey":"99786","p_title":"Near-end preview of Soul Hellscape","p_cat":"LD #21","p_event":"LD21","p_time":"1313956920","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4807","us_name":"Rudy","us_username":"rudy","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I have spent a little short of 20 hours on active development. This is roughly two fifths and not quite the 48 hours. Then again I haven&#8217;t broken my 1am-10am sleep routine and did take a break or two (or more).<\/p>\n <p>Since my <a title=\"Half-time indev preview of Soul Hellscape\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/20\/half-time-indev-preview-of-soul-hellscape\/\">first post<\/a>, I have been partly polishing the existing features, partly struggling to add new ones. New large ones include a few more objects, a minimap, lighting, sounds, and tutorial and menu screens. In the end, I rather go for a finished, brief game, than a feature complete, but too rough-around-the-edges game. Then again, I went for a &#8220;sandboxy&#8221; gameplay, so you cannot really tell something is missing until you try it first. Here&#8217;s a screeny:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/21\/near-end-preview-of-soul-hellscape\/soul-hellscape-indev-screenshot-2\/\" rel=\"attachment wp-att-67588\"><img class=\"alignnone size-large wp-image-67588\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Soul-Hellscape-indev-screenshot-2-550x309.png\" alt=\"\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Soul-Hellscape-indev-screenshot-2-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Soul-Hellscape-indev-screenshot-2-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Soul-Hellscape-indev-screenshot-2.png 1280w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>You can download it here (Requires XNA and .NET):<\/p>\n <p><a title=\"http:\/\/blog.capdb.net\/SoulHellscape2.zip\" href=\"http:\/\/blog.capdb.net\/SoulHellscape2.zip\">http:\/\/blog.capdb.net\/SoulHellscape2.zip<\/a> (<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=preview&amp;uid=4807\">my LD48 entry<\/a>)<\/p>\n <p>P.S. sfxr is awesome, I did not expect to have any sounds in the game, given very little prior experience with sound effect creation and total lack of musical hearing.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/csharp\/\" rel=\"tag\">CSharp<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/xna\/\" rel=\"tag\">xna<\/a><\/p>","time":"August 21st, 2011 3:02 pm","title":"Near-end preview of Soul Hellscape"}