Run Run Robot: art day 1.
I spent a weird amount of time of my first full LD Jam day in the shop for my car (doodling on my laptop/Wacom with people staring at me like I was making a bomb) or lying around lame/sick, but I did churn out level and player graphics. I hope I kept the watercolory look of the concept art.
We’re still using crops from my original concept art for the boss and enemies, but progress on the game overall looks pretty encouraging. We’ve got two types of enemies, one flying and one grounded, that both attack the player and a big bad boss. I’ll be focusing on making the boss more alive and scary today, both with code and art. Now, it occasionally shoots red dots now whilst hovering around on the left side of the screen. While hazardous, that’s not exactly the scale of threat I was hopin’ for :).
