{"author_name": "BlueShaman", "cat": "LD #21", "comments": [], "epoch": 1313940180, "likes": 0, "metadata": {"p_key": "64107", "p_author": "BlueShaman", "p_authorkey": "4891", "p_urlkey": "99894", "p_title": "Fire Arrows Coded (and of course normal arrows).", "p_cat": "LD #21", "p_event": "LD21", "p_time": "1313940180", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "4891", "us_name": "BlueShaman", "us_username": "blueshaman", "event_start": "1313712000", "event_key": "7", "event_name": "LD21"}, "text": "<p>Boom!</p>\n <p>Particles have also been added.</p>\n <p>Now I just have to make quivers and some levels and enemy variance&#8230; Actually enemy variance could be fully procedural&#8230; hm&#8230;..</p>\n <p><a href=\"http://www.ludumdare.com/compo/2011/08/21/fire-arrows-coded-and-of-course-normal-arrows/screen-0155/\" rel=\"attachment wp-att-66880\"><img class=\"alignnone size-full wp-image-66880\" src=\"http://www.ludumdare.com/compo/wp-content/uploads/2011/08/screen-0155.tif\" alt=\"\" /></a></p>", "time": "August 21st, 2011 10:23 am", "title": "Fire Arrows Coded (and of course normal arrows)."}